a language for making art using mathematics
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Updated
Sep 27, 2023 - C++
a language for making art using mathematics
An Introduction to Raymarching
Light rendering in 2D
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
A simple CAD package using signed distance functions
a playground for making 3D art with lisp and math
Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"
Real-time Neural Signed Distance Fields for Robot Perception
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (170+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
Dear ImGui Addons Branch = plain unmodified dear imgui plus some extra addon.
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
Signed-distance field text rendering for Unity
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Volumetric structures such as voxels and SDFs implemented in pytorch
Sdf 2d shape renderer for Bevy
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
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A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Signed Distance Function from triangle mesh.
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
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