Skeletal Mesh Degradation & Dismemberment System
-
Updated
Jul 27, 2025 - C++
Skeletal Mesh Degradation & Dismemberment System
Modernization of the Genesis3D engine with the intent to also bring it to DreamCast, GameCube, PS2, and PSP
A proof-of-concept implementation of sliceable SkeletalMesh
Experiments with rendering non-triangle-mesh scenes.
Add a description, image, and links to the skeletal-mesh topic page so that developers can more easily learn about it.
To associate your repository with the skeletal-mesh topic, visit your repo's landing page and select "manage topics."