This Unity project implement the Gameplay Ability System and provides a demo of an ARPG.
-
Updated
Dec 16, 2025 - C#
This Unity project implement the Gameplay Ability System and provides a demo of an ARPG.
A production-ready, modular Unity framework with UE-inspired Gameplay Ability System, zero-GC infrastructure, and hot-update support. Battle-tested, DI-friendly, and cross-platform optimized.
Self-improving skills system for Claude Code - learn from corrections, never repeat mistakes
skill system DEMO based on event-condition-action rescursion
Add a description, image, and links to the skill-system topic page so that developers can more easily learn about it.
To associate your repository with the skill-system topic, visit your repo's landing page and select "manage topics."