Network library for realtime multiplayer games written in C++
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Updated
Dec 26, 2024 - C++
Network library for realtime multiplayer games written in C++
This project implements a simple chat application comprising a C++ server and a C++ client. The server is capable of handling multiple client connections simultaneously, facilitating real-time message exchange between connected clients. The application uses sockets for communication between the server and clients.
Multi-threaded client-servers system that uses communication over sockets to handle various user requests
Some sockets stuff , including the TCP and UPD as well as implementation of Multithread server
Morse translator based on the client-server model
Implementation of a Client-Balancer-Server architecture in Java. The communication was made with the aid of sockets programming, multithreading and concurrent techniques.
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