port of MapBox's earcut triangulation code to Rust language
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Updated
May 12, 2024 - Rust
port of MapBox's earcut triangulation code to Rust language
The Data structure used is a Mesh Class with a vector of vertices and edges, the project contains a readOff function to initialize the mesh with vertices and edges from the off file, basic operations are implemented such as Adding Vertices inside and outside the convex hull, edge flipping Daulaunay
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