nanodbc based Unreal Engine 5 ODBC plugin for Windows platform.
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Updated
Sep 11, 2024 - C++
nanodbc based Unreal Engine 5 ODBC plugin for Windows platform.
Starter template for Unreal Engine 5 and Unreal Engine 4 projects.
The UE 5.5.0 Starter Kit offers essential content and a structured foundation for rapid Unreal Engine 5.5.0 development. With organized files, assets, templates, and sample maps, it streamlines setup, letting developers focus on core gameplay creation efficiently.
Microsoft ODBC API based ODBC plugin for Unreal Engine 5 and Windows platform.
Poco based HTTP server library with FRunnableThread support.
SAP ODBC Based Unreal Engine 5 ODBC plugin for Windows
Eclipse paho based Async MQTT client (subscriber and publisher) plugin for Unreal Engine 5
Missing Unreal Engine 4 Templates, ported to Unreal Engine 5! These are ALL the files you'll need to use the "trimmed down" Unreal Engine 4 templates such as SideScroller2D and TwinStick, Flying, etc. Just paste the three folders into your Unreal Engine 5 base directory.
Eclipse paho based Sync MQTT client (subscriber and publisher) plugin for Unreal Engine 5
Unreal Engine Module Template for faster creation of Unreal Engine gameplay modules.
Network shooter with a 1st person view on the Unreal Engine 5
[EN] Galactic-Shrine Project Starter Pack [FR] Pack de démarrage de projet de la Galactic-Shrine (Sanctuaire-Galactique)
My simple side scroller template for UE5
The Unreal Engine 5 project, written in C++, which I used in the tutorials.
The default sidescroller template from the previous version, Unreal Engine 4, is no longer available, maybe cause this can be develop using the third-person template. To save your time without need to use UE4 template, I have taken the initiative to create an updated version for UE5 and share the project here for anyone who is interested.
UE5 template for FPS with full body instead of just FPS arms
This is an Unreal Engine 5 template for VR Headsets with motion controllers. It features dynamic hands, touch screens, grabbable objects, and locomotion.
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