The OxGKit is a system tool kit commonly used in game development based on Unity design (all are independent tools).
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Updated
Feb 11, 2025 - C#
The OxGKit is a system tool kit commonly used in game development based on Unity design (all are independent tools).
DynamicBridgeBuilder is a comprehensive toolkit designed for Unity developers to create procedurally generated bridges in real-time. This powerful and flexible system allows for the dynamic creation of a wide variety of bridge types, adapting to different terrains and environmental constraints within your Unity projects.
A toolkit for modifying and texturing terrains in Unity.
An unity editor tool specializing in dealing with matters like compressing animation & audio, or converting materials to a material shader via automation scripts
An efficient Unity object pooling system designed for simplicity and flexibility. Supports multiple object types including particle systems and audio, with features for auto-enabling on instantiation, resetting on despawn, and dynamic pool resizing.
Unity Pathfinders Visualized is a Unity project that visualizes fundamental pathfinding algorithms. It features Breadth-First Search (BFS) for efficient pathfinding in unweighted graphs, Depth-First Search (DFS) for deep exploration useful in maze generation, and Swarm Pathfinding, an alternative approach inspired by swarm behavior.
An easy-to-integrate Unity FSM for basic enemy AI behaviors, utilizing ScriptableObject for customizable and reusable AI states like Idle, Chase, and Attack.
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