Tools/Components for UDON (VRChat) based worlds. Includes private channels, reverb, auto player range adjustment, etc. for player voices.
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Updated
Nov 2, 2024 - C#
Tools/Components for UDON (VRChat) based worlds. Includes private channels, reverb, auto player range adjustment, etc. for player voices.
Powerful utilities and classes to build complex systems for VRChat using UdonSharp.
Anti Gravity Engine for VRChat worlds - An advanced player/pickupable gimmicks physics system
UdonSharp post-processor to reduce instruction and variable counts.
Contains a simple ScreenSpace overlay for displaying Udon performance numbers.
Adapter for Plug-and-play vehicle sychnronization replacement for SaccFlightAndVehicles
A leaderboard that has sortable columns and keeps a history of all players that visited for late-joiners.
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit. Adapted to UdonSharp for VRChat and converted to VCC package.
A AVL tree implementation for U# based VRChat worlds.
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