Wolfenstein 3D (1992) by ID Software. The premier source port aiming to be vanilla accurate with nothing added and nothing taken away. Exactly as it was in 1992.
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Sep 14, 2024 - C++
Wolfenstein 3D (1992) by ID Software. The premier source port aiming to be vanilla accurate with nothing added and nothing taken away. Exactly as it was in 1992.
Wolfenstein 3D remade with a custom engine using OpenGL and C++
It's getting kookie, please help me. This brain thing is parasitically taking over the aliens. It's a real mess!
A C-based game engine, this project is inspired by the classic Wolfenstein 3D and uses raycasting technique to render its 3D environments.
A raycasting engine with ambient light, dynamic observer light source. The map and textures are from the mother of all first-person-shooter game Wolfenstein 3D. Wolfenstein 3D was groundbreaking in 3D using raycasting for low performance machines (by todays measures).
Cub3D is a 42 school team project with the purpose of creating a 3D maze in C using raycasting and the graphic library Minilibx in the style of Wolfenstein3D. Coded with @nmunoz
Pseudo 3D game written in C
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