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Define your health bar
toxicity188 edited this page May 11, 2024
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3 revisions
In BetterHealthBar/folder, you can find default health bar configuration.
default_healthbar:
default: true #Whether to default
applicable-types: [] #mob type to apply health bar. if empty, all entity will be targeted.
scale: #Healthbar scale
x: 0.75
y: 0.75
z: 0.75
triggers: #Healthbar trigger, (empty, damage, look, move)
- damage
- look
groups: #Layout group
- default_layout
- mob_effect_absorption
- mob_effect_bad_omen
- mob_effect_blindness
- mob_effect_conduit_power
- mob_effect_darkness
- mob_effect_dolphins_grace
- mob_effect_fire_resistance
- mob_effect_glowing
- mob_effect_haste
- mob_effect_health_boost
- mob_effect_hero_of_the_village
- mob_effect_hunger
- mob_effect_infested
- mob_effect_instant_damage
- mob_effect_instant_health
- mob_effect_invisibility
- mob_effect_jump_boost
- mob_effect_levitation
- mob_effect_luck
- mob_effect_mining_fatigue
- mob_effect_nausea
- mob_effect_night_vision
- mob_effect_oozing
- mob_effect_poison
- mob_effect_raid_omen
- mob_effect_regeneration
- mob_effect_resistance
- mob_effect_saturation
- mob_effect_slowness
- mob_effect_slow_falling
- mob_effect_speed
- mob_effect_strength
- mob_effect_trial_omen
- mob_effect_unluck
- mob_effect_water_breathing
- mob_effect_weakness
- mob_effect_weaving
- mob_effect_wind_charged
- mob_effect_wither
In your mob configuration, you can define your own type.
AngrySludge:
types:
- some_type
healthbars:
- some_healthbar
And you can use that type to health bar.
default_healthbar:
applicable-types:
- some-type #matched!