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...ssets/notenoughanimations/lang/zh-cn.json → ...ssets/notenoughanimations/lang/zh_cn.json
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{ | ||
"text.nea.title": "Not Enough Animations 模组设置", | ||
"text.nea.enable.animationsmoothing": "平滑动画", | ||
"text.nea.enable.animationsmoothing.tooltip": "平滑手臂和腿部的动画,让它们看起来还更自然", | ||
"text.nea.smoothingSpeed": "平滑程度", | ||
"text.nea.smoothingSpeed.tooltip": "应用于手臂和腿部动画的平滑程度", | ||
"text.nea.enable.inworldmaprendering": "在世界上绘制地图", | ||
"text.nea.enable.inworldmaprendering.tooltip": "在世界中呈现地图,而不是只在第一人称视角中呈现", | ||
"text.nea.enable.offhandhiding": "弓动画修复", | ||
"text.nea.enable.offhandhiding.tooltip": "在拉弓时隐藏副手物品", | ||
"text.nea.enable.rotationlocking": "x动画", | ||
"text.nea.enable.rotationlocking.tooltip": "锁定玩家身体的旋转与玩家头部的旋转保持一致", | ||
"text.nea.enable.ladderanimation": "爬梯动画", | ||
"text.nea.enable.ladderanimation.tooltip": "新增攀爬梯子的动画(注意:只有梯子,不包括藤蔓、脚手架等)", | ||
"text.nea.enable.eatdringanimation": "吃与喝动画", | ||
"text.nea.enable.eatdringanimation.tooltip": "新增吃和喝的动画", | ||
"text.nea.enable.rowboatanimation": "划船动画", | ||
"text.nea.enable.rowboatanimation.tooltip": "新增划船的动画", | ||
"text.nea.enable.horseanimation": "骑马动画", | ||
"text.nea.enable.horseanimation.tooltip": "新增骑马的动画", | ||
"text.nea.enable.dontholditemsinbed": "睡觉时无物品", | ||
"text.nea.enable.dontholditemsinbed.tooltip": "防止玩家在床里拿着物品", | ||
"text.nea.enable.freezearmsinbed": "睡觉时无动作", | ||
"text.nea.enable.freezearmsinbed.tooltip": "防止玩家在床里移动手臂", | ||
"text.nea.rotationlock": "旋转锁定", | ||
"text.nea.rotationlock.tooltip": "旋转锁定使用的类型", | ||
"text.nea.rotationlock.NONE": "无", | ||
"text.nea.rotationlock.FIXED": "修复", | ||
"text.nea.rotationlock.SMOOTH": "平滑", | ||
"text.nea.enable.showlastusedsword": "【已弃用】收剑", | ||
"text.nea.enable.showlastusedsword.tooltip": "【已弃用,将来会移除!使用其他模组实现此功能!】显示玩家上次使用的剑。这只是一种视觉效果,并不知道实际的物品列表。请不要报告剑在丢弃/放入箱子等后仍然呈现的“错误”", | ||
"text.nea.enable.crawling": "潜行动画", | ||
"text.nea.enable.crawling.tooltip": "新增潜行的动画,取代原版的“爬行”(游泳)动画", | ||
"text.nea.enable.rotatetoladder": "将身体贴合在梯子上", | ||
"text.nea.enable.rotatetoladder.tooltip": "玩家爬梯子时将玩家的身体转向梯子", | ||
"text.nea.holdUpItemsMode": "握持模式", | ||
"text.nea.holdUpItemsMode.tooltip": "使玩家握持物品(就像他们在看着它们/在前方握持着物品)", | ||
"text.nea.holdUpItemsMode.ALL": "全部物品", | ||
"text.nea.holdUpItemsMode.NONE": "无物品", | ||
"text.nea.holdUpItemsMode.CONFIG": "仅设置中的物品", | ||
"text.nea.holdUpItemOffset": "手持物品的高度调整", | ||
"text.nea.holdUpItemOffset.tooltip": "修改物品被举起的高度程度", | ||
"text.nea.enable.holdupallitems": "拿着所有物品", | ||
"text.nea.enable.holdupallitems.tooltip": "允许玩家握住所有物品,而不仅限于设置中的物品", | ||
"text.nea.ladderAnimationAmplifier": "爬梯手臂放大", | ||
"text.nea.ladderAnimationAmplifier.tooltip": "在爬梯时应用的手臂移动量", | ||
"text.nea.ladderAnimationArmHeight": "爬梯手臂高度", | ||
"text.nea.ladderAnimationArmHeight.tooltip": "爬梯时手臂的高度", | ||
"text.nea.ladderAnimationArmSpeed": "爬梯手臂速度", | ||
"text.nea.ladderAnimationArmSpeed.tooltip": "爬梯时手臂的速度", | ||
"text.nea.enable.itemSwapAnimation": "物品交换动画", | ||
"text.nea.enable.itemSwapAnimation.tooltip": "新增主手与副手交换物品的动画", | ||
"text.nea.enable.tweakElytraAnimation": "调整鞘翅飞行", | ||
"text.nea.enable.tweakElytraAnimation.tooltip": "调整鞘翅的飞行动画,使其看起来更自然", | ||
"text.nea.enable.petAnimation": "宠物猫、狼", | ||
"text.nea.enable.petAnimation.tooltip": "为抚摸狼和猫添加动画。潜行并注视狼或猫时,可以抚摸它", | ||
"text.nea.enable.fallingAnimation": "【制作中】摔落动画", | ||
"text.nea.enable.fallingAnimation.tooltip": "新增摔落的动画", | ||
"text.nea.enable.freezingAnimation": "冻结动画", | ||
"text.nea.enable.freezingAnimation.tooltip": "新增冻结的动画", | ||
"text.nea.enable.huggingAnimation": "简易的抱抱动画", | ||
"text.nea.enable.huggingAnimation.tooltip": "新增抱抱的动画。当潜行时,注视另一个玩家以“拥抱”他们", | ||
"text.nea.enable.narutoRunning": "「火影忍者跑步」", | ||
"text.nea.enable.narutoRunning.tooltip": "新增火影忍者风格的跑步动画(复活节彩蛋)", | ||
"text.nea.enable.enableInWorldBookRendering": "【制作中】世界上书本", | ||
"text.nea.enable.enableInWorldBookRendering.tooltip": "在世界中绘制带有文字的书籍。这仍在开发中,可能无法正常运作", | ||
"text.nea.disableLegSmoothing": "禁用腿部平滑", | ||
"text.nea.disableLegSmoothing.tooltip": "禁用腿部平滑", | ||
"text.nea.enable.bowAnimation": "弓动画", | ||
"text.nea.enable.bowAnimation.tooltip": "弓使用的动画类型", | ||
"text.nea.enable.bowAnimation.VANILLA": "原版", | ||
"text.nea.enable.bowAnimation.CUSTOM_V1": "自定义 V1" | ||
} | ||
{ | ||
"text.nea.title": "Not Enough Animations 模组设置", | ||
"text.nea.enable.animationsmoothing": "平滑动画", | ||
"text.nea.enable.animationsmoothing.tooltip": "平滑手臂和腿部的动画,让它们看起来还更自然", | ||
"text.nea.smoothingSpeed": "平滑程度", | ||
"text.nea.smoothingSpeed.tooltip": "应用于手臂和腿部动画的平滑程度", | ||
"text.nea.enable.inworldmaprendering": "在世界上绘制地图", | ||
"text.nea.enable.inworldmaprendering.tooltip": "在世界中呈现地图,而不是只在第一人称视角中呈现", | ||
"text.nea.enable.offhandhiding": "弓动画修复", | ||
"text.nea.enable.offhandhiding.tooltip": "在拉弓时隐藏副手物品", | ||
"text.nea.enable.rotationlocking": "x动画", | ||
"text.nea.enable.rotationlocking.tooltip": "锁定玩家身体的旋转与玩家头部的旋转保持一致", | ||
"text.nea.enable.ladderanimation": "爬梯动画", | ||
"text.nea.enable.ladderanimation.tooltip": "新增攀爬梯子的动画(注意:只有梯子,不包括藤蔓、脚手架等)", | ||
"text.nea.enable.eatdringanimation": "吃与喝动画", | ||
"text.nea.enable.eatdringanimation.tooltip": "新增吃和喝的动画", | ||
"text.nea.enable.rowboatanimation": "划船动画", | ||
"text.nea.enable.rowboatanimation.tooltip": "新增划船的动画", | ||
"text.nea.enable.horseanimation": "骑马动画", | ||
"text.nea.enable.horseanimation.tooltip": "新增骑马的动画", | ||
"text.nea.enable.dontholditemsinbed": "睡觉时无物品", | ||
"text.nea.enable.dontholditemsinbed.tooltip": "防止玩家在床里拿着物品", | ||
"text.nea.enable.freezearmsinbed": "睡觉时无动作", | ||
"text.nea.enable.freezearmsinbed.tooltip": "防止玩家在床里移动手臂", | ||
"text.nea.rotationlock": "旋转锁定", | ||
"text.nea.rotationlock.tooltip": "旋转锁定使用的类型", | ||
"text.nea.rotationlock.NONE": "无", | ||
"text.nea.rotationlock.FIXED": "修复", | ||
"text.nea.rotationlock.SMOOTH": "平滑", | ||
"text.nea.enable.showlastusedsword": "【已弃用】收剑", | ||
"text.nea.enable.showlastusedsword.tooltip": "【已弃用,将来会移除!使用其他模组实现此功能!】显示玩家上次使用的剑。这只是一种视觉效果,并不知道实际的物品列表。请不要报告剑在丢弃/放入箱子等后仍然呈现的“错误”", | ||
"text.nea.enable.crawling": "潜行动画", | ||
"text.nea.enable.crawling.tooltip": "新增潜行的动画,取代原版的“爬行”(游泳)动画", | ||
"text.nea.enable.rotatetoladder": "将身体贴合在梯子上", | ||
"text.nea.enable.rotatetoladder.tooltip": "玩家爬梯子时将玩家的身体转向梯子", | ||
"text.nea.holdUpItemsMode": "握持模式", | ||
"text.nea.holdUpItemsMode.tooltip": "使玩家握持物品(就像他们在看着它们/在前方握持着物品)", | ||
"text.nea.holdUpItemsMode.ALL": "全部物品", | ||
"text.nea.holdUpItemsMode.NONE": "无物品", | ||
"text.nea.holdUpItemsMode.CONFIG": "仅设置中的物品", | ||
"text.nea.holdUpItemOffset": "手持物品的高度调整", | ||
"text.nea.holdUpItemOffset.tooltip": "修改物品被举起的高度程度", | ||
"text.nea.enable.holdupallitems": "拿着所有物品", | ||
"text.nea.enable.holdupallitems.tooltip": "允许玩家握住所有物品,而不仅限于设置中的物品", | ||
"text.nea.ladderAnimationAmplifier": "爬梯手臂放大", | ||
"text.nea.ladderAnimationAmplifier.tooltip": "在爬梯时应用的手臂移动量", | ||
"text.nea.ladderAnimationArmHeight": "爬梯手臂高度", | ||
"text.nea.ladderAnimationArmHeight.tooltip": "爬梯时手臂的高度", | ||
"text.nea.ladderAnimationArmSpeed": "爬梯手臂速度", | ||
"text.nea.ladderAnimationArmSpeed.tooltip": "爬梯时手臂的速度", | ||
"text.nea.enable.itemSwapAnimation": "物品交换动画", | ||
"text.nea.enable.itemSwapAnimation.tooltip": "新增主手与副手交换物品的动画", | ||
"text.nea.enable.tweakElytraAnimation": "调整鞘翅飞行", | ||
"text.nea.enable.tweakElytraAnimation.tooltip": "调整鞘翅的飞行动画,使其看起来更自然", | ||
"text.nea.enable.petAnimation": "宠物猫、狼", | ||
"text.nea.enable.petAnimation.tooltip": "为抚摸狼和猫添加动画。潜行并注视狼或猫时,可以抚摸它", | ||
"text.nea.enable.fallingAnimation": "【制作中】摔落动画", | ||
"text.nea.enable.fallingAnimation.tooltip": "新增摔落的动画", | ||
"text.nea.enable.freezingAnimation": "冻结动画", | ||
"text.nea.enable.freezingAnimation.tooltip": "新增冻结的动画", | ||
"text.nea.enable.huggingAnimation": "简易的抱抱动画", | ||
"text.nea.enable.huggingAnimation.tooltip": "新增抱抱的动画。当潜行时,注视另一个玩家以“拥抱”他们", | ||
"text.nea.enable.narutoRunning": "「火影忍者跑步」", | ||
"text.nea.enable.narutoRunning.tooltip": "新增火影忍者风格的跑步动画(复活节彩蛋)", | ||
"text.nea.enable.enableInWorldBookRendering": "【制作中】世界上书本", | ||
"text.nea.enable.enableInWorldBookRendering.tooltip": "在世界中绘制带有文字的书籍。这仍在开发中,可能无法正常运作", | ||
"text.nea.disableLegSmoothing": "禁用腿部平滑", | ||
"text.nea.disableLegSmoothing.tooltip": "禁用腿部平滑", | ||
"text.nea.enable.bowAnimation": "弓动画", | ||
"text.nea.enable.bowAnimation.tooltip": "弓使用的动画类型", | ||
"text.nea.enable.bowAnimation.VANILLA": "原版", | ||
"text.nea.enable.bowAnimation.CUSTOM_V1": "自定义 V1" | ||
} |