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Brilliance Datapack/data/do2/functions/dev/books/level_interface_book.mcfunction
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give @s written_book{"pages": ["[\" Tracked Out's\\n§1§oLevel Controller!\\n\\n\",{\"text\":\"§1[INFO]\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"§oNote, you can §o§lCLICK§r §ror §o§lHOVER§r §ron any text wrapped in brackets: §1[LIKE THIS]\"}]}},\"\\n\\n§lButton Panel:§r\\nLevel Selector.\",{\"text\":\"§1[PG 2]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":\"2\"}},\"\\n\\n§lFloor Lever:§r\\n§rZone Controller\",{\"text\":\"§1[PG 3]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":\"3\"}},\"\\n\\n§lMain Interface:§r\\n§rLevel Modifier\",{\"text\":\"§1[PG 8]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":\"8\"}}]","[\" §lButton Panel§r\\n§r===================\\n\\nThis is a level selector panel. This lets you choose which level to edit using the \",{\"text\":\"§1§l[Level Modifier]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":8}},\".\\n\\n§oNote§r: Only one level may be edited at a time.\"]","[\" §lZone Controller§r\\n===================\\n\\nFor three of the levels you may use the lever on the floor to enable or disable zones for that level.\\n\\nLevels with zones:\\n - §3Level 1§r\\n - §cLevel 2§r\\n - §5Level 4§r\\n\",{\"text\":\"§9§o---§lContinues§r§9§o---\\\\/§r\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"Information continues\\nonto the next page.\"}]}}]","[\" §lZone Controller§r\\n===================\\n\\n§oNote§r: §8Level 3§r §rcan't ever have zones due to level design restrictions.\\n\\nZones are areas that have obstacles that prevent killers from leaving their area.\\n\\n\",{\"text\":\"§9§o---§lContinues§r§9§o---\\\\/§r\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"Information continues\\nonto the next page.\"}]}}]","[\" §lZone Controller§r\\n===================\\n\\nIf you have a zone disabled, the killers will start spread out but may leave their area at any time.\\n\\n§oNote§r: §6TangoTek§r §rmentioned on stream he hated having zones in §3Decked Out 2§r\\n\",{\"text\":\"§9§o---§lContinues§r§9§o---\\\\/§r\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"Information continues\\nonto the next page.\"}]}}]","[\" §lZone Controller§r\\n===================\\n\\nHowever, §6TangoTek§r §rfelt it was the lesser evil to ensure killers start the game spread out.\\n\\n§bBrilliance§r §rdistributes killers automatically throughout levels upon game start.\\n\",{\"text\":\"§9§o---§lContinues§r§9§o---\\\\/§r\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"Information continues\\nonto the next page.\"}]}}]","[\" §lZone Controller§r\\n===================\\n\\nIt is up to you whether you would prefer:\\n\\n - Playing the game how §6TangoTek§r §rwished it could be.\\n§o§lOR§r\\n - How §3Decked Out 2§r §rwas played originally.\"]","[\" §lLevel Modifier§r\\n===================\\n\\nThis panel lets you control a lot of things happening in each level.\\n\\nThis is a complicated subject, so we will split it up into multiple sections.\\n\\n\",{\"text\":\"§9§o---§lContinues§r§9§o---\\\\/§r\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"Information continues\\nonto the next page.\"}]}}]","[\" §lLevel Modifier§r\\n===================\\n\\n\",{\"text\":\"§1§l[The Signs]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":10}},\"\\n\\n\",{\"text\":\"§1§l[The Levers]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":11}},\"\\n\\n\",{\"text\":\"§1§l[The Wool]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":12}},\"\\n\\n\",{\"text\":\"§1§l[The Shulkers]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":13}},\"\\n\\n\",{\"text\":\"§1§l[The Barrels]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":14}},\"\\n\\n\"]","[\" §l§oThe Signs§r\\n===================\\n\\nThe §b1st§r §rrow of the interface.\\n\\nThis will tell you what zone the §lCOLUMN§r §rcontrols. It will also hold a brief description what areas are in it's zone.\"]","[\" §l§oThe Levers§r\\n===================\\n\\nThe §b2nd§r §rrow of the interface.\\n\\nThe levers here is for developers or game masters to enable making all the invisible markers in it's zone temporarily visible.\\n\\nThis doesn't effect gameplay but would be highly annoying if you accidentally left it on.\"]","[\" §l§oThe Wool Blocks§r\\n===================\\n\\nThe §b3rd§r §rrow of the interface.\\n\\nThe color of the wool is what color the invisible markers would be if turned visible temporarily.\\n\\nMore info about the markers: \",{\"text\":\"§1[PG 16]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":\"16\"}}]","[\" §l§oThe Shulkers§r\\n===================\\n\\nThe §b4th§r §rrow of the interface.\\n\\nThe shulkers here do:\"]","[\" §l§oThe Barrels§r\\n===================\\n\\nThe §b5th§r §rrow of the interface.\\n\\nThe barrels here do:\"]","[\" §l§oADDITIONAL INFO§r\\n===================\\n\\nIf you have Zones Disabled, §3Decked Out 2§r §rwill §lNOT§r §ruse the shulker and barrel in it's Zone Enabled counterpart, §oand vice versa§r.\\n\\nEach one is completely separated.\"]","[\" §l§oMarkers Info§r\\n===================\\n\\nThe invisible markers control where killers might start in their zone.\\n\\nAt the start of each game, each killer randomly chooses 1 marker in their zone and will start the game in that marker's position.\"]","[\" §l§oLevel Four§r\\n===================\\n\\nLevel 4 is particularly unique, while you may disable zones, this isn't recommended.\\n\\nWardens §owill§r clump up together and lessen the difficulty if zones dont keep the Wardens separated.\"]"],"author": "§6Tracked Out§r","title": "Level Controllers","display": {"Lore": ["[\"§5§oDescription of how to use the new \"]","[\"§3§oDecked Out 2§r§r§5§o's level controller.\"]"]}} | ||
give @s written_book{"pages": ["[\" Tracked Out's\\n§1§oMob Controller!\\n\\n\",{\"text\":\"§1[INFO]\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"§oNote, you can §o§lCLICK§r §ror §o§lHOVER§r §ron any text wrapped in brackets: §1[LIKE THIS]\"}]}},\"\\n\\n§lButton Panel:§r\\nLevel Selector.\",{\"text\":\"§1[PG 2]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":\"2\"}},\"\\n\\n§lFloor Lever:§r\\n§rZone Controller\",{\"text\":\"§1[PG 3]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":\"3\"}},\"\\n\\n§lMain Interface:§r\\n§rLevel Modifier\",{\"text\":\"§1[PG 8]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":\"8\"}}]","[\" §lButton Panel§r\\n§r===================\\n\\nThis is a level selector panel. This lets you choose which level to edit using the \",{\"text\":\"§1§l[Level Modifier]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":8}},\".\\n\\n§oNote§r: Only one level may be edited at a time.\"]","[\" §lZone Controller§r\\n===================\\n\\nFor three of the levels you may use the lever on the floor to enable or disable zones for that level.\\n\\nLevels with zones:\\n - §3Level 1§r\\n - §cLevel 2§r\\n - §5Level 4§r\\n\",{\"text\":\"§9§o---§lContinues§r§9§o---\\\\/§r\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"Information continues\\nonto the next page.\"}]}}]","[\" §lZone Controller§r\\n===================\\n\\n§oNote§r: §8Level 3§r §rcan't ever have zones due to level design restrictions.\\n\\nZones are areas that have obstacles that prevent killers from leaving their area.\\n\\n\",{\"text\":\"§9§o---§lContinues§r§9§o---\\\\/§r\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"Information continues\\nonto the next page.\"}]}}]","[\" §lZone Controller§r\\n===================\\n\\nIf you have a zone disabled, the killers will start spread out but may leave their area at any time.\\n\\n§oNote§r: §6TangoTek§r §rmentioned on stream he hated having zones in §3Decked Out 2§r\\n\",{\"text\":\"§9§o---§lContinues§r§9§o---\\\\/§r\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"Information continues\\nonto the next page.\"}]}}]","[\" §lZone Controller§r\\n===================\\n\\nHowever, §6TangoTek§r §rfelt it was the lesser evil to ensure killers start the game spread out.\\n\\n§bBrilliance§r §rdistributes killers automatically throughout levels upon game start.\\n\",{\"text\":\"§9§o---§lContinues§r§9§o---\\\\/§r\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"Information continues\\nonto the next page.\"}]}}]","[\" §lZone Controller§r\\n===================\\n\\nIt is up to you whether you would prefer:\\n\\n - Playing the game how §6TangoTek§r §rwished it could be.\\n§o§lOR§r\\n - How §3Decked Out 2§r §rwas played originally.\"]","[\" §lLevel Modifier§r\\n===================\\n\\nThis panel lets you control a lot of things happening in each level.\\n\\nThis is a complicated subject, so we will split it up into multiple sections.\\n\\n\",{\"text\":\"§9§o---§lContinues§r§9§o---\\\\/§r\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":[{\"text\":\"Information continues\\nonto the next page.\"}]}}]","[\" §lLevel Modifier§r\\n===================\\n\\n\",{\"text\":\"§1§l[The Signs]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":10}},\"\\n\\n\",{\"text\":\"§1§l[The Levers]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":11}},\"\\n\\n\",{\"text\":\"§1§l[The Wool]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":12}},\"\\n\\n\",{\"text\":\"§1§l[The Shulkers]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":13}},\"\\n\\n\",{\"text\":\"§1§l[The Barrels]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":14}},\"\\n\\n\"]","[\" §l§oThe Signs§r\\n===================\\n\\nThe §b1st§r §rrow of the interface.\\n\\nThis will tell you what zone the §lCOLUMN§r §rcontrols. It will also hold a brief description what areas are in it's zone.\"]","[\" §l§oThe Levers§r\\n===================\\n\\nThe §b2nd§r §rrow of the interface.\\n\\nThe levers here is for developers or game masters to enable making all the invisible markers in it's zone temporarily visible.\\n\\nThis doesn't effect gameplay but would be highly annoying if you accidentally left it on.\"]","[\" §l§oThe Wool Blocks§r\\n===================\\n\\nThe §b3rd§r §rrow of the interface.\\n\\nThe color of the wool is what color the invisible markers would be if turned visible temporarily.\\n\\nMore info about the markers: \",{\"text\":\"§1[PG 16]\",\"clickEvent\":{\"action\":\"change_page\",\"value\":\"16\"}}]","[\" §l§oThe Shulkers§r\\n===================\\n\\nThe §b4th§r §rrow of the interface.\\n\\nThe shulkers here do:\"]","[\" §l§oThe Barrels§r\\n===================\\n\\nThe §b5th§r §rrow of the interface.\\n\\nThe barrels here do:\"]","[\" §l§oADDITIONAL INFO§r\\n===================\\n\\nIf you have Zones Disabled, §3Decked Out 2§r §rwill §lNOT§r §ruse the shulker and barrel in it's Zone Enabled counterpart, §oand vice versa§r.\\n\\nEach one is completely separated.\"]","[\" §l§oMarkers Info§r\\n===================\\n\\nThe invisible markers control where killers might start in their zone.\\n\\nAt the start of each game, each killer randomly chooses 1 marker in their zone and will start the game in that marker's position.\"]","[\" §l§oLevel Four§r\\n===================\\n\\nLevel 4 is particularly unique, while you may disable zones, this isn't recommended.\\n\\nWardens §owill§r clump up together and lessen the difficulty if zones dont keep the Wardens separated.\"]"],"author": "§6Tracked Out§r","title": "Level Controllers","display": {"Lore": ["[\"§5§oDescription of how to use the new \"]","[\"§3§oDecked Out 2§r§r§5§o's level controller.\"]"]}} |
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5 changes: 0 additions & 5 deletions
5
Brilliance Datapack/data/do2/functions/level_controller/get_mob_count/count_mobs.mcfunction
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Brilliance Datapack/data/do2/functions/level_controller/get_mob_names/backrooms.mcfunction
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...iance Datapack/data/do2/functions/level_controller/get_mob_names/get_mob_names.mcfunction
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Brilliance Datapack/data/do2/functions/level_controller/get_mob_names/l3.mcfunction
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