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Add only editor or webgl descr (#122)
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* Fix stuck when restart unity editor

* add description in mint button

* Reverted old Mint button; Added Mint FA2 Token button; Removed upload file feature usage from DemoExample sample;

---------

Co-authored-by: Konst <johnysalvesen@gmail.com>
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fraidev and k-karuna authored Aug 2, 2023
1 parent 0fb40ac commit 0014d2b
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10 changes: 8 additions & 2 deletions CHANGELOG.md
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Expand Up @@ -5,13 +5,18 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).


## [2.0.3] - 2023-08-01
### Changed
- Mint button in inventory rolled back to old behaviour that uses contracts on view
- Added Mint FA2 Token button on welcome screen
- Removed upload file feature usage from DemoExample sample


## [2.0.2] - 2023-07-28
### Fixed
- WebGL `GetActiveAccountAddress` function.



## [2.0.1] - 2023-07-28
### Fixed
- NftApi sample bug with incorrect key error.
Expand Down Expand Up @@ -134,7 +139,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Added auto releases with GH actions


[unreleased]: https://github.com/trilitech/tezos-unity-sdk/compare/2.0.2...HEAD
[unreleased]: https://github.com/trilitech/tezos-unity-sdk/compare/2.0.3...HEAD
[2.0.3]: https://github.com/trilitech/tezos-unity-sdk/releases/tag/2.0.3
[2.0.2]: https://github.com/trilitech/tezos-unity-sdk/releases/tag/2.0.2
[2.0.1]: https://github.com/trilitech/tezos-unity-sdk/releases/tag/2.0.1
[2.0.0]: https://github.com/trilitech/tezos-unity-sdk/releases/tag/2.0.0
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7 changes: 0 additions & 7 deletions Runtime/Scripts/Tezos/Wallet/WalletProvider.cs
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Expand Up @@ -76,13 +76,6 @@ private void InitBeaconConnector()
// we should rewrite the Beacon connector to be coroutine compatible.
private IEnumerator OnOpenWallet(bool withRedirectToWallet)
{
var address = _beaconConnector.GetActiveAccountAddress();
if (!string.IsNullOrEmpty(address))
{
// Active address, let's disconnect it
_beaconConnector.DisconnectAccount();
yield return new WaitForSeconds(2.5f);
}
if (string.IsNullOrEmpty(_handshake))
{
//No handshake, Waiting for handshake...
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