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EGO is emulated Go, a scripting language based on Go syntax.

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Introduction to Ego

The ego command-line tool is an implementation of the Ego language, which is an scripting language similar to Go. Think of this as Emulated Go. The command can either run a program interactively, start a REST server that uses Ego programs as service endpoints, and other operations.

This command accepts either an input file (via the run command followed by a file name) or an interactive set of commands typed in from the console (via the run command with no file name given ). You can use the help command to get a full display of the options available.

Example:

    $ ego run
    ego> fmt.Println(3*5)

This prints the value 15. You can enter virtually any program statement that will fit on one line using the interactive command mode. If the line is incomplete due to mismatched quotes, paraenthesis, or braces, then Ego will prompt for additional lines before trying to execute the statement(s) entered.

In this mode, Ego maintains the state of all values and variables you create directly from the command line, including functions you might define. This allows you to interactively examine values, create functions, execute individual statements, and access packages from the console in a single session. While not strictly a REPL, this behaves in a very similar way to a REPL environment. Each time you enter a statement or command, it is compiled immediately and executing, using all values and functions previously entered into the console.

To finish entering Ego statements, use the command exit. You can also pipe a program directly to Ego, as in

    echo 'print 3+5' | ego
    8

Note that in this example, the Ego language extension verb print is used in place of the more formal fmt.Println() call. See the Language Reference for more information on extensions to the standard Go syntax provided by Ego.

If a statement is more complex, or you wish to run a complete program, it may be easier to create a text file with the code, and then run the file (which reads the text from disk and performs in internal compilation phase before running it). After the input is read from the file and run, the ego program exits.

Example:

     ego run test1.ego
     15

   

   

Building

You can build the program with a simple go build when in the ego root source directory. This will create a build version number of 0 in the compiled program. To adopt the current build number (stored in the text file buildvers.txt), use the build shell script for Mac or Linux development.

If you wish to increment the build number (the third integer in the version number string), you can use the shell script build -i. The -i flag indicates that the plan is to increment the build number; this should be done after completing a series of related changes. You must have already committed all changes in the working directory before you can use the -i flag. This will increment the build number by one, rebuild the program to inject the new build number, and generate a commit with the commit message "increment build number".

   

EGO_PATH

The Ego runtime can be used entirely on its own with no additional files. Howver, for full functionality, Ego requires a directory of library items that support the operation of the language, its use as a server, etc. If the library does not exist, it will be created in a location known as the Ego path.

By default, the first time Ego is run it will create the lib directory and store the minimum number of required files in the directory as part of initialization. The location of the lib directoy becomes the EGO_PATH location. For example, you might want to create a directory to contain the Ego materials, using

    mkdir -p ~/ego

You can specify the path in one of three ways when running the ego command line tool.

If nothing else is specified, then the EGO_PATH is assumed to be the directory where the Ego command line program was first executed from.

If there is a profile preference called ego.runtime.path it contains the absolute directory path of the Ego path. You can set this value using the command like:

ego config set ego.runtime.path=/home/tom/ego

This sets the Ego path value to be /home/tom/ego each time the ego command line is run.

You can set the path location in the EGO_PATH environment variable, which is the path value; i.e.

export EGO_PATH=/home/tom/ego
ego

Typically, once you have decided where to place the Ego directories, use the ego config command to store this location in the persistent profile store so it is available anytime the ego command is run. You can use the ego config show command to display the current profile values.

   

Logging

The Ego command has a number of logging message classes that can be enabled to produce diagnostic information to the stdout console. These are enabled with the --log option immediately following the ego command and before any sub-command is given. The option must be followed by one or more logger names, separated by commas. For example,

    ego --log trace,symbols run myprogram.ego

This enables the TRACE and SYMBOLS loggers and runs the program "myprogram.ego". The trace messages all have the same basic format, as shown by this sample line from the trace logger:

    [20210402123152] 8981  TRACE  : (65) vartypes.ego 154: DropToMarker  ...
                ^     ^      ^        ^        ^
                |     |      |        |        |
    timestamp --+     |      |        |        |
    sequence number --+      |        |        |
    logging class -----------+        |        |
    thread id ------------------------+        |
    Logging message ---------------------------+

In this example, the timestamp represents 2021-04-02 12:32:52. The sequence number indicates how many logging messages have been output to the log file. The class name is the logger than contributed the message. The thread ID uniquely identifies the execution context of the Ego program function(s) that are running, whether on the main thread or as a "go routine". This is followed by the text of the logging message, which varies by logging class. In this case, it shows the program name, the instruction program counter, the instruction executed, and this is followed by information about the runtime stack (not shown here for brevity).

By default, no logging is enabled except for running in server mode, which automatically enables SERVER logging.

Logger Description
AUTH Shows authentication operations when Ego used as a REST server
BYTECODE Shows disassemby of the pseudo-instructions that execute Ego programs
CLI Logs information about command line processing for the Ego application
COMPILER Logs actions taken by the compiler to import packages, read source, etc.
DB Logs information about active database connections.
REST Shows REST server operations when Ego used as a REST server
SERVER Logs information about the use of Ego as a REST server.
SYMBOLS Logs symbol table and symbol name operations
TABLES Shows detailed SQL operations for the Ego REST /tables endpoint.
TRACE Logs execution of the pseudo-instructions as they execute.
USER Logs messages generated by @LOG directives in Ego programs.

   

Preferences

Ego allows the preferences that control the behavior of the program to be set from within the language (using the profile package) or using the Ego command line profile subcommand. These preferences can be used to control the behavior of the Ego command-line interface, and are also used by the other subcommands that run unit tests, the REST server, etc.

The preferences are stored in ~/.ego/ego.json which is a JSON file that contains all the active profiles and their defaults. You can use the ego config command to view the list of available profiles, the current contents of the profiles, and to set or delete profile items in the active profile.

Here are some common profile settings you might want to set. Additional preferences are referenced in the relevant sections of the Language, Server, Table, and API guides.

ego.compiler.extensions

This defaults to false. When set to true, it allows extensions to the language to be used in programs. Examples include the print statement and the exit statement.

ego.compiler.import

This defaults to false. If set to true, it directs the Ego command line to automatically import all the builtin packages so they are available for use without having to specify an explicit import statement. Note this only imports the packages that have builtin functions, so user-created packages will still need to be explicitly imported.

ego.compiler.normalized

This defaults to false, which means that names in Ego are case-sensitive. By default, a symbol Tom is not considered the same as tom. When set to true, symbol names (variables, packages, functions) are not case-sensitive. For example, when set to 'true', referencing fmt.Println is the same as fmt.printLN.

ego.compiler.types

This defaults to dynamic which means that a variable can take on different types during the execution of a program. When set to static, it means that once a variable is declared within a given scope, it can never contain a variable of a different type (that is, if declared as a string, it can not be set to an int value).

ego.console.readline

This defaults to true, which uses the full Unix readline package for console input. This supports command line recall and command line editing operations. If this value is set to false or off then the readline processor is not used, and input is read directly from Unix stdin. This is intended to be used if the terminal/console window is not compatible with the standard readline library.

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EGO is emulated Go, a scripting language based on Go syntax.

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