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Mancala

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Simulator and Agents for the game of Mancala. Mancala is a 2-player, turn-based strategy board game based on small stones on a board. The objective is to capture more stones than your opponent.

This project implements the game logic, multiple interfaces, and a variety of AI bots.

Game Play

Players can choose any hole located on their side of the board. Stones are then dropped into following cells, however skipping the opponent's score cell. Game ends when a player scores 25 or more points.

Moving Again Rule

If the last stone dropped lands in the score cell, the player moves again.

Capturing Rule

If the last stone ends in an empty cell on the current player's side, if there are any stones in the adjacent cell on the opponent's side, these stones are captured for the current player.

Agents

Agent Description
Random From valid moves, selects randomly
Max Maximize score increase for that turn
Exact Maximizes repeating turns
MinMax Implements Min/Max tree exploration with alpha/beta tuning
A3C Implements an Actor-Critic Reinforcement Learner

Agent Performance

Play

Run with python server.py or make serve and browse to http://127.0.0.1:5000/ to play Mancala.

Mancala GUI

Play in the terminal with python play.py or make play

Mancala Terminal

Test

Run the unittest tests with python -m unittest discover or make test. Tests are also run on Travis CI Build Status.

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Simulator for Mancala

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  • Python 78.6%
  • HTML 9.5%
  • JavaScript 8.9%
  • CSS 2.9%
  • Makefile 0.1%