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Update the Maya plugin with LiveLink role. With the role, you can now…
… stream the camera information automaticly. Programmers can now create their own Role and send specific data.
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Patrick Boutot
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Aug 22, 2019
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Documentation for Maya Live Link can be found on our site: | ||
https://docs.unrealengine.com/en-US/Engine/Animation/LiveLinkPlugin/ConnectingUnrealEngine4toMayawithLiveLink/index.html |
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@echo off | ||
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RMDIR %~dp0Staging /S /Q | ||
..\..\..\..\Build\BatchFiles\RunUAT.bat BuildGraph -Script=Engine/Source/Programs/NotForLicensees/MayaLiveLinkPlugin/BuildMayaPlugin.xml -Target="Stage Maya Plugin Module" |
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<?xml version='1.0' ?> | ||
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../../../Engine/Build/Graph/Schema.xsd" > | ||
<Property Name="LocalSourceDir" Value="$(RootDir)\Engine\Source\Programs\NotForLicensees\MayaLiveLinkPlugin"/> | ||
<Property Name="LocalStagingDir" Value="$(LocalSourceDir)\Staging"/> | ||
<Property Name="LocalBinaryDir" Value="$(RootDir)\Engine\Binaries\Win64\NotForLicensees\Maya"/> | ||
<Property Name="LocalExtraDir" Value="$(RootDir)\Engine\Extras\NotForLicensees\MayaLiveLink"/> | ||
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<Agent Name="MayaLiveLinkPlugin" Type="Win64"> | ||
<Node Name="Compile UnrealHeaderTool Win64"> | ||
<Compile Target="UnrealHeaderTool" Platform="Win64" Configuration="Development" Arguments="-precompile -nodebuginfo"/> | ||
</Node> | ||
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<Node Name="Compile Maya 2016 Win64" Requires="Compile UnrealHeaderTool Win64"> | ||
<Compile Target="MayaLiveLinkPlugin2016" Platform="Win64" Configuration="Development" /> | ||
</Node> | ||
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<Node Name="Compile Maya 2017 Win64" Requires="Compile UnrealHeaderTool Win64"> | ||
<Compile Target="MayaLiveLinkPlugin2017" Platform="Win64" Configuration="Development" /> | ||
</Node> | ||
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<Node Name="Compile Maya 2018 Win64" Requires="Compile UnrealHeaderTool Win64"> | ||
<Compile Target="MayaLiveLinkPlugin2018" Platform="Win64" Configuration="Development" /> | ||
</Node> | ||
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<Node Name="Compile Maya 2019 Win64" Requires="Compile UnrealHeaderTool Win64"> | ||
<Compile Target="MayaLiveLinkPlugin2019" Platform="Win64" Configuration="Development" /> | ||
</Node> | ||
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<Node Name="Stage Maya Plugin Module" Requires="Compile Maya 2016 Win64;Compile Maya 2017 Win64;Compile Maya 2018 Win64;Compile Maya 2019 Win64"> | ||
<Copy From="$(LocalSourceDir)\ReadMe.txt" To="$(LocalStagingDir)\MayaLiveLink\ReadMe.txt" /> | ||
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<Copy From="$(LocalBinaryDir)\2016\MayaLiveLinkPlugin2016.mll" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2016\MayaLiveLinkPlugin2016.mll" /> | ||
<Copy From="$(LocalSourceDir)\MayaLiveLinkUI.py" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2016\MayaLiveLinkUI.py" /> | ||
<Copy From="$(LocalSourceDir)\LiveLink.mod" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2016\LiveLink.mod" /> | ||
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<Copy From="$(LocalBinaryDir)\2017\MayaLiveLinkPlugin2017.mll" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2017\MayaLiveLinkPlugin2017.mll" /> | ||
<Copy From="$(LocalSourceDir)\MayaLiveLinkUI.py" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2017\MayaLiveLinkUI.py" /> | ||
<Copy From="$(LocalSourceDir)\LiveLink.mod" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2017\LiveLink.mod" /> | ||
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<Copy From="$(LocalBinaryDir)\2018\MayaLiveLinkPlugin2018.mll" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2018\MayaLiveLinkPlugin2018.mll" /> | ||
<Copy From="$(LocalSourceDir)\MayaLiveLinkUI.py" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2018\MayaLiveLinkUI.py" /> | ||
<Copy From="$(LocalSourceDir)\LiveLink.mod" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2018\LiveLink.mod" /> | ||
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<Copy From="$(LocalBinaryDir)\2019\MayaLiveLinkPlugin2019.mll" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2019\MayaLiveLinkPlugin2019.mll" /> | ||
<Copy From="$(LocalSourceDir)\MayaLiveLinkUI.py" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2019\MayaLiveLinkUI.py" /> | ||
<Copy From="$(LocalSourceDir)\LiveLink.mod" To="$(LocalStagingDir)\MayaLiveLink\Binaries\2019\LiveLink.mod" /> | ||
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<Zip FromDir="$(LocalStagingDir)" ZipFile="$(LocalStagingDir)\MayaLiveLink.zip"/> | ||
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<Copy From="$(LocalStagingDir)\MayaLiveLink.zip" To="$(LocalExtraDir)\MayaLiveLink.zip" /> | ||
</Node> | ||
</Agent> | ||
</BuildGraph> |
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+ LiveLink 1.0 .\LiveLink |
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