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Original file line number | Diff line number | Diff line change |
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import 'dart:async'; | ||
|
||
import 'package:flame/collisions.dart'; | ||
import 'package:flame/components.dart'; | ||
import 'package:hold_labs/game/game.dart'; | ||
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class GunPickup extends PositionComponent with HasGameReference<HoldLabsGame> { | ||
GunPickup({super.position}); | ||
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late final SpriteAnimationComponent _guns; | ||
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@override | ||
Future<void> onLoad() async { | ||
_guns = SpriteAnimationComponent.fromFrameData( | ||
game.images.fromCache('Guns.png'), | ||
SpriteAnimationData.sequenced( | ||
amount: 2, | ||
stepTime: 0.3, | ||
textureSize: Vector2.all(16), | ||
), | ||
); | ||
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size = _guns.size; | ||
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await add(_guns); | ||
await add( | ||
RectangleHitbox(collisionType: CollisionType.passive), | ||
); | ||
} | ||
} |
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