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COMPILING WORKBENCH

Read the complete contents of this file to find out about getting Workbench to compile. Also, after checking out this project from the Git repository, make sure you've done a "clean" on the project before the first build. This will ensure you don't get odd errors from Xcode.

WHAT GOES WHERE?

This project has been set up so it expects the TADS Unix distribution folder and the folder containing this project in a "Programming" folder in your home directory. I.e.:

~/Programming/Workbench/CocoaTADS.xcodeproj
~/Programming/tads/tads2/
~/Programming/tads/tads3/

If you want to put it somewhere else, be prepared to change a lot of file paths, especially in the TADS 2 and TADS 3 targets.

The end-user distribution usually also includes the TADS 3 docs (from the tads3/doc/ folder) and TADS 3 articles from tads.org, which go as t3_doc in the "Workbench Help" folder. To get the T3 how-tos, you'll want to heed the instructions in t3doc/articles.html.

ABOUT THE DIFFERENT TARGETS IN THIS PROJECT

There are four targets in this project. Two are legacy targets that simply make TADS 2 and TADS 3 using their makefiles (so, if you haven't done so already, get Suzanne Skinner's Unix TADS distro from http://www.tads.org and uncomment the MacOS X ("Darwin") parts of the makefiles). Then there's the CocoaTADS target that compiles the stuff specific to Workbench.

The final target is aptly named "All Targets" and simply compiles first TADS 2, then TADS 3, and finally CocoaTADS. When you're first launching this project, this last target is the only one you want to build. After that, you'll typically not want to touch the T2/T3 targets (except when Suzanne, Matt and Co. release a new TADS Unix distro). The advantage of this set-up is that you can "clean" the CocoaTADS target without also having to recompile the T2/T3 stuff.

Once you have built TADS 3, t3make and t3run should also stop being red in the Resources group of the project.

THE MORE ARCANE DETAILS OF COMPILING TCCMDUTIL

Mike's TCCmdUtil module for parsing t3m Makefiles used by TADS 3 needs some massaging to compile from inside an Xcode project. This is already set up properly in this poject file, but in case you want to know what's going on 'under the hood', here is the rationale I jotted down so I don't forget it:

First, you have to define a few preprocessor constants, which you do by passing the -D flag to GCC in the "CocoaTADS" target's Target Settings:

-DOS_ANSI -DNEXT -DUNIX -DHAVE_STRCASECMP -Dmemicmp=strncmp

OS_ANSI - We're not compiling for Windows or some other non-ANSI OS NEXT - We can't define DARWIN (which would be more correct), as that causes Cocoa's headers to exclude all the GUI stuff, which we need. So I picked NEXT, which is the closest thing to Darwin that exists in the unmodified Unix distro. UNIX - We're compiling for a Unix, so use Unix-specific stuff if you can. HAVE_STRCASECMP - Darwin (and thus OS X) implements the strcasecmp() function, no need for TADS to roll its own or fake it. memicmp=strncmp - The Darwin version does this as well. Since Darwin and thus OS X don't define memicmp(), we substitute it with strncmp(), which has the same signature and does pretty much the same.

After that, we also need to pass -lncurses as a linker setting to ld by specifying it in the linker flags of the Target Settings. Apparently, the TADS source code depends on some functions in the ncurses library for console output, even though the stuff we're actually using never calls it ...

If the compiler complains about "wchar.h" being missing, copy the file "wchar.h" into your tads/tads3/ directory and add "|| defined(NEXT)" to the similar statements at the top of tads/tads3/wcs.cpp.

You may have noticed that this is rather messy. It would probably be smart to get in touch with Suzanne and get permission to add a MACOSX target to the Unix distro, which would simply be a copy of the DARWIN target Matt Herberg is maintaining that doesn't use the DARWIN constant. Then all of the above would turn into a nice, small -DMACOSX or whatever.

LICENSE

Copyright 2007-2014 by Uli Kusterer.

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you must not
   claim that you wrote the original software. If you use this software
   in a product, an acknowledgment in the product documentation would be
   appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

   3. This notice may not be removed or altered from any source
   distribution.

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Source code for my TADS Workbench IDE for the text adventure development system.

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