Skip to content

A benchmark for testing the performance of different languages while rendering a ray-traced world.

License

Notifications You must be signed in to change notification settings

unoplatform/Uno.RayTraceBenchmark

 
 

RayTraceBenchmark for Uno Platform

This port makes the Raytracer Benchmark app run on iOS, Android and WebAssembly, using the Uno Platform.

Try the WebAssembly build live at http://raytracerbenchmark-wasm.platform.uno

RayTraceBenchmark

A benchmark for testing the performance of different languages while rendering a ray-traced world.

Code originally ported from: http://forum.dlang.org/thread/yzsqwejxqlnzryhrkfuq@forum.dlang.org#post-yzsqwejxqlnzryhrkfuq:40forum.dlang.org

All benchmarks will produce a RAW image that is equivelent to ReferenceImage.jpg

The RAW image resolution is 1280x720.

C# Results:

https://github.com/zezba9000/RayTraceBenchmark/blob/master/C%23/Results.md

Cpp Results:

https://github.com/zezba9000/RayTraceBenchmark/blob/master/Cpp/Results.md

Nim Results:

https://github.com/zezba9000/RayTraceBenchmark/blob/master/Nim/Results.md

About

A benchmark for testing the performance of different languages while rendering a ray-traced world.

Resources

License

Code of conduct

Contributing

Security policy

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 44.3%
  • HTML 43.4%
  • C++ 4.4%
  • Nim 3.4%
  • Objective-C 1.7%
  • JavaScript 1.1%
  • Other 1.7%