UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine (UE). It extends UE with a plugin by providing:
- A set of UnrealCV commands to interact with the virtual world.
- Communication between UE and an external program, such as Pytorch/Tensorflow.
UnrealCV can be used in two ways.
- The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required.
- The second is installing the UnrealCV plugin into Unreal Engine and using the editor to build a new virtual world.
Please read Tutorial: Getting Started to learn using UnrealCV.
Images generated from the technical demo RealisticRendering- Support Unreal Engine 5.5.
- Call any Blueprint function from Python by
vbp [obj_name] [func_name] [arg1] [arg2] ...
command. - Support RPC communication between Server and Client in Linux, higher FPS and more reliable.
- A set of new commands for camera control and object manipulation, please refer to command system for more details.
To install the UnrealCV Server
, you need:
- Download the source code and place it on the
Plugin
folder of a C++ UE project. - Launch the C++ project with Visual Studio, UnrealCV will be compiled at the same time. Note that visual studio version should be compatible with your UE version.
- To check the success installation of UnrealCV, you can run
vget /unrealcv/status
in the console (Press ` to display the console).
To install the UnrealCV Client
, just run:
pip install unrealcv
🚩 Note: More pre-built UE binaries with UnrealCV can be found in the UnrealZoo.
If you found this project useful, please consider citing our paper
@article{qiu2017unrealcv,
Author = {Weichao Qiu, Fangwei Zhong, Yi Zhang, Siyuan Qiao,Zihao Xiao, Tae Soo Kim, Yizhou Wang, Alan Yuille},
Journal = {ACM Multimedia Open Source Software Competition},
Title = {UnrealCV: Virtual Worlds for Computer Vision},
Year = {2017}
}
If you have any suggestion or interested in using UnrealCV, please contact us.