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Had to remove a few lines.
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Signed-off-by: Jdance-Media <67397422+Jdance-Media@users.noreply.github.com>
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Jdance-Media authored and khakers committed Aug 11, 2023
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6 changes: 0 additions & 6 deletions docs/Modding/mapmaking/LevelConfig.md
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Expand Up @@ -88,14 +88,8 @@ __Terrain\_Snow\_Sparkle__ _bool_: Should IS_SNOWING shader keyword be enabled?

__Use\_Legacy\_Clip\_Borders__ _bool_: Should invisible walls matching map size be created? Defaults to true.

__Use\_Legacy\_Ground__ _bool_: Should default terrain be created? Alternative is to use devkit landscape tiles. Defaults to true.

__Use\_Legacy\_Water__ _bool_: Should global water plane be enabled? Alternative is to use water volumes in devkit. Defaults to true.

__Use\_Vanilla\_Bubbles__ _bool_: Should vanilla water bubble effects be enabled? Defaults to true.

__Use\_Legacy\_Objects__ _bool_: Should objects be loaded from Objects.dat file? Using devkit objects is not as well supported, so safest to leave at true.

__Use\_Legacy\_Snow\_Height__ _bool_: Should travelling vertically past snow height threshold enable snow effects? Defaults to true.

__Use\_Legacy\_Oxygen\_Height__ _bool_: Should travelling vertically past a certain point deplete oxygen? Defaults to true.
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