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# Resource Data | ||
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**Resources** in Unturned allow for players to receive experience or items by destroying or foraging nodes (i.e. trees, ore deposits). | ||
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!!! tip | ||
Properties are formatted as **Property_Key** \<data_type>\: description | ||
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__Auto_Skybox__: Specifies if the game should generate its own skybox for the resource. | ||
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__BladeID__: Similar to caliber for items. Allows the resource to be destroyed only by an item with the same BladeID. | ||
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__Bypass_ID_Limit__ <flag>: Allows you to use an ID that is within the space reserved for vanilla content, the game will throw an exception if you use an ID below 50 otherwise. | ||
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__Chart__ <enum>: `NONE`, `GROUND`, `IGNORE`, `HIGHWAY`, `ROAD`, `STREET`, `PATH`, `LARGE`, `MEDIUM`, `WATER`, `CLIFF`. Specifies what chart color should be used for the resource. | ||
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__Christmas_Redirect__ <guid>: Asset used during Christmas. | ||
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__Exclude_From_Level_Batching__ <boolean>: Specifies if the resource should be included in level batching. | ||
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__Explosion__ <guidOrLegacy>: The effect spawned when the resource is destroyed. | ||
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__Forage__ <flag>: Specifies if the resource can be foraged. | ||
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__Forage_Reward_Experience__ <uint32>: The amount of experience given after being foraged. | ||
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__Has_Clip_Prefab__ <boolean>: Specifies if the resource has its clip prefabs. | ||
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__Health__ <uint16>: How much health the resource should spawn with. | ||
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__Holiday_Restriction__ <enum>: `NONE`, `HALLOWEEN`, `CHRISTMAS`, `APRIL_FOOLS`, `VALENTINES`, `PRIDE_MONTH`, `MAX`. Restricts resource visibility to the specified holiday. | ||
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__Halloween_Redirect__ <guid>: Asset used during Halloween. | ||
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__Log__ <uint16>: The log item spawned when destroyed. | ||
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__No_Debris__ <flag>: Specifies if the resource has debris. | ||
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__Radius__ <float>: Radius checked when baking resources on a map. | ||
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__Reset__ <float>: Amount of time it takes for the resource to respawn. | ||
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__Reward_ID__ <uint16>: The item that should be spawned when destroyed. | ||
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__Reward_Max__ <uint8>: Maximum amount of items spawned when destroyed. | ||
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__Reward_Min__ <uint8>: Minimum amount of items spawned when destroyed. | ||
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__Reward_XP__ <uint32>: The amount of experience that should be given when destroyed. | ||
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__Scale__ <float>: How much the resource can be scaled when being spawned in. | ||
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__SpeedTree__ <flag>: Specifies if the resource uses speed tree models. | ||
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__SpeedTree_Default_LOD_Weights__ <flag>: Specifies if the LOD weights should default for the speed tree model. | ||
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__Stick__ <uint16>: The stick item spawned when destroyed. | ||
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__Vulnerable_To_All_Melee_Weapons__ <boolean>: Specifies if all melee weapons can damage the resource. | ||
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__Vulnerable_To_Fists__ <boolean>: Specifies if players can damage the resource with their fists. | ||
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__Vertical_Offset__ <float>: How much the resource should be offset vertically when being spawned in. |
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