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hide cursor in levels but keep it visible in the pause menu and the m… #23

hide cursor in levels but keep it visible in the pause menu and the m…

hide cursor in levels but keep it visible in the pause menu and the m… #23

Workflow file for this run

name: Unity Actions
on:
pull_request: {}
push: {}
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
PROJECT_PATH: .
jobs:
checklicense:
name: check if UNITY_LICENSE is set in github secrets
runs-on: ubuntu-latest
outputs:
is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
steps:
- name: Check whether unity activation requests should be done
id: checklicense_job
run: |
echo "Skip activation job: ${{ env.UNITY_LICENSE != '' }}"
echo "::set-output name=is_unity_license_set::${{ env.UNITY_LICENSE != '' }}"
activation:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'false'
name: Request activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Request manual activation file
id: getManualLicenseFile
# https://github.com/game-ci/unity-request-activation-file/releases/
uses: game-ci/unity-request-activation-file@v2
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- name: Expose as artifact
uses: actions/upload-artifact@v3
with:
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
path: ${{ steps.getManualLicenseFile.outputs.filePath }}
test:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Test all modes ✨
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-test-project-${{ matrix.targetPlatform }}
restore-keys: |
Library-test-project-
Library-
# https://github.com/game-ci/unity-test-runner/releases/
- uses: game-ci/unity-test-runner@v2
id: testRunner
with:
projectPath: ${{ env.PROJECT_PATH }}
testMode: all
customParameters: "-nographics"
- uses: actions/upload-artifact@v3
with:
name: Test results (all modes)
path: ${{ steps.testRunner.outputs.artifactsPath }}
build:
needs: [checklicense]
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
# https://github.com/game-ci/unity-builder/releases/
- uses: game-ci/unity-builder@v2
with:
projectPath: ${{ env.PROJECT_PATH }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
path: build
buildWithWindows:
needs: [build]
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Build for ${{ matrix.targetPlatform }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneWindows64
steps:
- name: Checkout Repository
uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: game-ci/unity-builder@v2
with:
projectPath: ${{ env.PROJECT_PATH }}
targetPlatform: ${{ matrix.targetPlatform }}
- name: Upload Build
uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
path: build