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Godot 4.2 support #181
Godot 4.2 support #181
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@@ -156,6 +156,13 @@ jobs: | |||
lfs: true | |||
submodules: recursive | |||
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- name: Android dependencies |
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This is required due to this error:
sh: 1: /usr/local/lib/android/sdk/ndk/23.2.8568313/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++: not found
@@ -57,7 +57,7 @@ jobs: | |||
fmod-studio-platform-folder: linux/studio/lib/x86_64 | |||
fmod-library-suffix: so | |||
godot-executable-download-suffix: linux.x86_64.zip | |||
godot-executable: Godot_v4.1.2-stable_linux.x86_64 | |||
godot-executable: Godot_v$GODOT_VERSION-stable_linux.x86_64 |
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Standardising this, so one only has to ever bump the env var
godot-cpp
Outdated
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Updated from godot-4.1.2-stable
to godot-4.2-stable
@@ -7,6 +7,7 @@ namespace godot { | |||
class FmodPerformanceData : public RefCounted { | |||
GDCLASS(FmodPerformanceData, RefCounted); | |||
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public: |
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default access on GDCLASS
changed in godot-cpp
in godotengine/godot-cpp#1292 from public
to private
Hence, we have to make the public access now explicit.
fi | ||
if echo "$line" | grep -q "Failing tests 0"; then |
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This does not work any longer in latest GUT. A better way is to extract the number of passing tests vs total tests and ensure they are the same.
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Thanks a lot for this work !
Please set a meaningful commit message when squashing.
This pull request makes this extension compatible with Godot 4.2 - please read comments for more details.