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InstaGib+ 9
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# This is a basic workflow to help you get started with Actions | ||
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name: CI | ||
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# Controls when the workflow will run | ||
on: | ||
# Triggers the workflow on push or pull request events but only for the master branch | ||
push: | ||
branches: [ master ] | ||
pull_request: | ||
branches: [ master ] | ||
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# Allows you to run this workflow manually from the Actions tab | ||
workflow_dispatch: | ||
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# A workflow run is made up of one or more jobs that can run sequentially or in parallel | ||
jobs: | ||
# This workflow contains a single job called "build" | ||
build: | ||
# The type of runner that the job will run on | ||
runs-on: windows-latest | ||
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# Steps represent a sequence of tasks that will be executed as part of the job | ||
steps: | ||
- name: Download 469b Patch | ||
uses: robinraju/release-downloader@v1.2 | ||
with: | ||
repository: "OldUnreal/UnrealTournamentPatches" | ||
tag: "v469b" | ||
fileName: "OldUnreal-UTPatch469b-Windows.zip" | ||
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- name: Extract Patch | ||
uses: DuckSoft/extract-7z-action@v1.0 | ||
with: | ||
pathSource: "OldUnreal-UTPatch469b-Windows.zip" | ||
pathTarget: . | ||
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- name: Checkout IG+ | ||
uses: actions/checkout@v2 | ||
with: | ||
path: InstaGibPlus9/ | ||
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- name: Extract Necessary Resources | ||
uses: DuckSoft/extract-7z-action@v1.0 | ||
with: | ||
pathSource: InstaGibPlus9/Build/BuildEnv.zip | ||
pathTarget: . | ||
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# Runs a single command using the runners shell | ||
- name: Build IG+ | ||
run: InstaGibPlus9/build.bat silent noint | ||
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- name: Save UCC.log | ||
if: failure() | ||
uses: actions/upload-artifact@v2 | ||
with: | ||
name: ucc-output | ||
path: System/UCC.log | ||
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- name: Save IG+ Package | ||
if: success() | ||
uses: actions/upload-artifact@v2 | ||
with: | ||
name: InstaGibPlus9 | ||
path: | | ||
InstaGibPlus9/System/ | ||
InstaGibPlus9/LICENSE | ||
InstaGibPlus9/README.md |
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class IGPlus_BtnDown extends UWindowSBDownButton; | ||
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function LMouseDown(float X, float Y) | ||
{ | ||
Super(UWindowButton).LMouseDown(X, Y); | ||
} | ||
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function Tick(float Delta) | ||
{ | ||
} |
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class IGPlus_BtnLeft extends UWindowSBLeftButton; | ||
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function LMouseDown(float X, float Y) | ||
{ | ||
Super(UWindowButton).LMouseDown(X, Y); | ||
} | ||
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function Tick(float Delta) | ||
{ | ||
} |
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class IGPlus_BtnRight extends UWindowSBRightButton; | ||
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function LMouseDown(float X, float Y) | ||
{ | ||
Super(UWindowButton).LMouseDown(X, Y); | ||
} | ||
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function Tick(float Delta) | ||
{ | ||
} |
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class IGPlus_BtnUp extends UWindowSBUpButton; | ||
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function LMouseDown(float X, float Y) | ||
{ | ||
Super(UWindowButton).LMouseDown(X, Y); | ||
} | ||
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function Tick(float Delta) | ||
{ | ||
} |
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class IGPlus_Button extends UWindowSmallButton; | ||
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var UWindowDialogControl NextSettingControl; | ||
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function MouseLeave() { | ||
super(UWindowDialogControl).MouseLeave(); | ||
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if(ToolTipString != "") | ||
ToolTip(""); | ||
} | ||
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simulated function MouseEnter() { | ||
local int CutPos; | ||
local int CutPos2; | ||
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super(UWindowDialogControl).MouseEnter(); | ||
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if(ToolTipString != "") { | ||
CutPos = InStr(ToolTipString, "\\n"); | ||
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CutPos2 = InStr(ToolTipString, Chr(13)); | ||
if ((CutPos == -1 && CutPos2 >= 0) || (CutPos >= 0 && CutPos2 >= 0 && CutPos2 < CutPos)) | ||
CutPos = CutPos2; | ||
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CutPos2 = InStr(ToolTipString, Chr(10)); | ||
if ((CutPos == -1 && CutPos2 >= 0) || (CutPos >= 0 && CutPos2 >= 0 && CutPos2 < CutPos)) | ||
CutPos = CutPos2; | ||
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if (CutPos >= 0) | ||
ToolTip(Left(ToolTipString, CutPos)); | ||
else | ||
ToolTip(ToolTipString); | ||
} | ||
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if (!bDisabled && (OverSound != None)) | ||
GetPlayerOwner().PlaySound( OverSound, SLOT_Interface ); | ||
} | ||
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function RClick(float X, float Y) | ||
{ | ||
local UWindowMessageBox W; | ||
if (HelpText == "") return; | ||
W = MessageBox(Text, HelpText, MB_OK, MR_OK); | ||
W.bLeaveOnscreen = true; | ||
} |
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class IGPlus_CollisionDummy extends Actor; | ||
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var IGPlus_CollisionDummy NextCollDummy; | ||
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defaultproperties { | ||
DrawType=DT_None | ||
RemoteRole=ROLE_None | ||
} |
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