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rogueleaderr edited this page Jul 13, 2012 · 16 revisions

This section will provide a collection of basic code examples that work with the Blueprints graph API. The in-memory TinkerGraph database will be used throughout the examples. Please feel free to alter the graph constructor to work with different graph databases.

  1. Create a Simple Graph
  2. Iterate through the Elements of a Graph
  3. Iterate through the Edges of a Vertex

Create a Simple Graph

Create a graph. Add two vertices. Set the name property of each vertex. Create an knows edge between the two vertices. Print the components of the graph.

import com.tinkerpop.blueprints.impls.tg.TinkerGraph;
import com.tinkerpop.blueprints.Graph;
import com.tinkerpop.blueprints.Vertex;
import com.tinkerpop.blueprints.Edge;
import com.tinkerpop.blueprints.Direction;

Graph graph = new TinkerGraph();
Vertex a = graph.addVertex(null);
Vertex b = graph.addVertex(null);
a.setProperty("name", "marko");
b.setProperty("name", "peter");
Edge e = graph.addEdge(null, a, b, "knows");
System.out.println(e.getVertex(Direction.OUT).getProperty("name") + "--" + e.getLabel() + "-->" + e.getVertex(Direction.IN).getProperty("name"));

The System.out after the code executes is:

marko--knows-->peter

Iterate through the Elements of a Graph

Load the TinkerPop play graph diagrammed in Property Graph Model. Iterate through all the vertices and print them to System.out. Iterate through all the edges and print them to System.out.

public void testIteratingGraph() {
  Graph graph = TinkerGraphFactory.createTinkerGraph();
  System.out.println("Vertices of " + graph);
  for (Vertex vertex : graph.getVertices()) {
    System.out.println(vertex);
  }
  System.out.println("Edges of " + graph);
  for (Edge edge : graph.getEdges()) {
    System.out.println(edge);
   }
}

The System.out after the code executes is:

Vertices of tinkergraph[vertices:6 edges:6]
v[3]
v[2]
v[1]
v[6]
v[5]
v[4]
Edges of tinkergraph[vertices:6 edges:6]
e[10][4-created->5]
e[7][1-knows->2]
e[9][1-created->3]
e[8][1-knows->4]
e[11][4-created->3]
e[12][6-created->3]

Iterate through the Edges of a Vertex

Load the TinkerPop play graph diagrammed in Property Graph Model. Get vertex 1 from the graph by its id. Print some information about the vertex. Iterate through the outgoing edges of the vertex and print the edges.

Graph graph = TinkerGraphFactory.createTinkerGraph();
Vertex a = graph.getVertex("1");
System.out.println("vertex " + a.getId() + " has name " + a.getProperty("name"));
for(Edge e : a.getEdges(OUT)) {
  System.out.println(e);
}

The System.out after the code executes is:

vertex 1 has name marko
e[7][1-knows->2]
e[9][1-created->3]
e[8][1-knows->4]