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releaseyml

releaseyml #39

Triggered via push October 3, 2024 12:12
Status Success
Total duration 43s
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build.yml

on: push
Matrix: build
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20 warnings and 2 notices
Build on macos-latest
⚠️ Build success with warnings
Build on macos-latest
The method ‘_4DPopMacros’ overrides a method with the same name in component ‘4DPop Macros’. (529.17)
Build on macos-latest
The method ‘_4DPop_MACROS’ overrides a method with the same name in component ‘4DPop Macros’. (529.17)
Build on macos-latest: Project/Sources/Classes/input.4dm#L109
The parameter $0 should be declared in the prototype. (550.16)
Build on macos-latest: Project/Sources/Classes/input.4dm#L26
The parameter $1 should be declared in the prototype. (550.16)
Build on macos-latest: Project/Sources/Classes/input.4dm#L27
The parameter $2 should be declared in the prototype. (550.16)
Build on macos-latest: Project/Sources/Classes/input.4dm#L101
The parameter $0 should be declared in the prototype. (550.16)
Build on macos-latest: Project/Sources/Classes/input.4dm#L8
The parameter $1 should be declared in the prototype. (550.16)
Build on macos-latest: Project/Sources/Classes/input.4dm#L8
The parameter $2 should be declared in the prototype. (550.16)
Build on macos-latest: Project/Sources/Classes/test_.4dm#L183
The parameter $1 should be declared in the prototype. (550.16)
Build on windows-latest
⚠️ Build success with warnings
Build on windows-latest
The method ‘_4DPop_MACROS’ overrides a method with the same name in component ‘4DPop Macros’. (529.17)
Build on windows-latest
The method ‘_4DPopMacros’ overrides a method with the same name in component ‘4DPop Macros’. (529.17)
Build on windows-latest: Project/Sources/Classes/group.4dm#L75
The parameter $0 should be declared in the prototype. (550.16)
Build on windows-latest: Project/Sources/Classes/group.4dm#L76
The parameter $1 should be declared in the prototype. (550.16)
Build on windows-latest: Project/Sources/Classes/group.4dm#L113
The parameter $1 should be declared in the prototype. (550.16)
Build on windows-latest: Project/Sources/Classes/group.4dm#L225
The parameter $1 should be declared in the prototype. (550.16)
Build on windows-latest: Project/Sources/Classes/group.4dm#L188
The parameter $1 should be declared in the prototype. (550.16)
Build on windows-latest: Project/Sources/Classes/button.4dm#L61
The parameter $0 should be declared in the prototype. (550.16)
Build on windows-latest: Project/Sources/Classes/button.4dm#L47
The function setTitle received too many parameters. (550.12)
Build on macos-latest
action build
Build on windows-latest
action build