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Spatial sound exploration in VR environment, tested only with Oculus Quest 2

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another-tone-js

Spatial sound exploration in VR environment, tested only with Oculus Quest 2

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Boilerplate

Boilerplate for a fast start with three.js materials in ammo physics engine on Oculus Quest 2 VR headset.

  • only tested on Oculus Quest 2
  • movement is controlled with joystick

Quick start

npm i
npm run copy-assets-to-dist
npm start

How to Ammo with Parcel

To use Ammo successfully, be sure to have the library (https://github.com/kripken/ammo.js/tree/main/builds) in your assets folder. Use the commands below to use the version of library from the project assets folder.

# to copy assets to dist
npm run copy-assets-to-dist

# to copy assets to build
npm run copy-assets-to-build

GitHub Page

https://birdlaketree.github.io/threejs-material-boilerplate/

How to deploy for github pages

rm -r build
npm run build
npm run copy-assets-to-build
npm run deploy

How to inspect in immersive mode

  • Open Oculus Developer Hub (it automatically runs ADB and you can use it over WiFi)
  • Use Oculus browser to run content (not tested with Firefox Reality)
  • Use Chrome to debug chrome://inspect/#devices

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Spatial sound exploration in VR environment, tested only with Oculus Quest 2

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