Skip to content

Releases: veeplay/android-media-player

2.0.5b

24 Jun 12:40
Compare
Choose a tag to compare

updated gradle file

2.0.5

24 Jun 12:18
Compare
Choose a tag to compare
  • Stability improvements / bugfixes

2.0.0

04 May 10:35
Compare
Choose a tag to compare
  • added support for the Google Cast plugin
  • added build.gradle file

2.0.0RC2

27 Apr 08:09
Compare
Choose a tag to compare
2.0.0RC2 Pre-release
Pre-release
  • updated Youtube API adding support for Lollipop
  • updated supported color formats for Controls and Text overlays (RGBA, RGB, #RGBA and #RGB)
  • minor bugfixes and API improvements in preparation of 2.0.0 final

2.0.0 RC1

05 Apr 15:18
Compare
Choose a tag to compare
2.0.0 RC1 Pre-release
Pre-release
  • bugfix - cloning a unit did not also copy over the unit manager
  • added support for multiple renderers. By default, VeePlay ships with two default renderers, MediaPlayerRenderer (used automatically for 4.0.x devices) and ExoPlayerRenderer(used automatically for 4.1+ devices)
  • APSMediaUnit objects now hold a renderer string property. In order to explicitly set a renderer, use the static rendererIdentifier string of the renderer class.
  • bugfix - transitioning to full screen and then changing orientation could cause an exception
  • this version is a release candidate. Altough it was extensively tested over the past few weeks, it should be tested with each implementation before deploying into production

1.9.23

01 Apr 10:18
Compare
Choose a tag to compare
  • bugfix - finishing the player during playback might cause a crash

1.9.22

31 Mar 10:30
Compare
Choose a tag to compare
  • major internal player refactoring to allow multiple renderers, in preparation for ExoPlayer support
  • bugfix: events with a high number of VAST sources might time out prematurely, causing them to be skipped
  • bugfix: calling getCurrentPosition during a unit transition might have caused a crash
  • increased default preload time to 10 seconds

1.9.21

26 Feb 10:07
Compare
Choose a tag to compare
  • bugfix: calling resumePlay() before the VeePlay surface view was created would trigger an error and skipping to the next unit.

1.9.20

25 Feb 14:56
Compare
Choose a tag to compare
  • improved stability and support for surface view state changes

1.9.19

24 Feb 12:53
Compare
Choose a tag to compare

-bugfix: setting an adbreak offset larger than 1 hour caused the offset to be marked as null.