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xidata

This houses all my various data and scripts for extracting resources from FF11

You can find information on batch exporting:

  • Noesis > Animations
  • Noesis > Armor
  • Noesis > NPCs
  • Noesis > NPCs 2 (using Look data, random NPCs you see about)
  • Noesis > Weapons
  • Noesis > Zones
  • PolUtils > Music
  • PolUtils > Sound Effects

xidata-v2 batch app

This tool was created to automate the batch exporting of FFXI content via Noesis and ensuring a consistent format, structure and output for Game/3D Development.

Note: Once you set your settings, when you launch the app again it will take a couple seconds as it builds a local data list of JSON files to make batch export simplier

Features include

  • Full automation of ff11datsets
  • Handling noemultifbx to split animations with correct frame length
  • Correct skeletons for gear
  • Managing data extract using Altana Lists.

All source code is available. Download the current version in the Releases secton.

image

Batch Export Collision Mesh

MurphyCodes/Xenonsmurf create an excellent tool that can do this for you. Go to his repository to find a NavMesh builder.

You can import these straight into UE4 as map collision meshes.

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automate noesis, bunch of data

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