tweak player proximity firerate bonus #6
Workflow file for this run
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# adapted from https://raw.githubusercontent.com/acemany/hill-climb-driving/refs/heads/main/.github/workflows/build.yml | |
name: "Godot CI/CD" | |
env: | |
GODOT_VERSION: 4.3 | |
on: | |
workflow_dispatch: | |
push: | |
tags: | |
- '*' | |
jobs: | |
build: | |
runs-on: ubuntu-latest | |
permissions: | |
contents: write | |
container: | |
image: barichello/godot-ci:4.3 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
- name: Move export templates into position | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates | |
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | |
- name: Create staging directories | |
run: | | |
mkdir -v -p export/linux | |
mkdir -v -p export/windows | |
- name: Export Builds | |
run: | | |
godot -v --export-release --headless "Linux" --path . --output "export/linux/game.x86_64" | |
godot -v --export-release --headless "Windows" --path . --output "export/windows/game.exe" | |
- name: Add Credits and License | |
run: | | |
cp CREDITS.md LICENSE export/linux | |
cp CREDITS.md LICENSE export/windows | |
- name: Zip Artifacts | |
run: | | |
zip -jr game_linux.zip export/linux | |
zip -jr game_windows.zip export/windows | |
- name: Upload Linux artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: game_linux | |
path: game_linux.zip | |
- name: Upload Windows artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: game_windows | |
path: game_windows.zip | |
- name: Create Release | |
uses: ncipollo/release-action@v1 | |
with: | |
artifacts: "game_linux.zip,game_windows.zip" |