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The Ray Tracer Challenge

The Ray Tracer Challenge by Jamis Buck - implemented in Java

About

The Ray Tracer Challenge is a language agnostic guide to a building a photorealistic renderer (a ray tracer!), using a test-first approach and pseudocode to communicate concepts. Here, I attempt to apply these concepts by implementing it in Java, with JUnit as the test engine.

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  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • Chapter 9
  • Chapter 10
  • Chapter 11
  • Chapter 12
  • Chapter 13
  • Chapter 14
  • Chapter 15
  • Chapter 16
  • Chapter 17
  • Appendix 1

About

The Ray Tracer Challenge by Jamis Buck - implemented in Java

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