More-scalable reachability edge finding for surject#4764
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More-scalable reachability edge finding for surject#4764
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…dges in the stick case
…ith after moderate badgering I think this needs to be gone over vigorously, because neither I nor the tool really understand what the overlap logic needs to be, and the tests don't actually test the overlap logic since the easy-mode cutting will get used in both cases.
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Changelog Entry
To be copied to the draft changelog by merger:
MultipathAlignmentGraphreachability edge finding for stick-shaped graphs like those invg surject, to avoid quadradic runtimeDescription
This is a draft PR with a synthetic implementation and some real and some synthetic tests, to try and stop quadradic explosions in the "noncolinear shell" logic in
MultipathAlignmentGraph's reachability edge finder (the analog of Giraffe chaining), which doesn't have anything like the zip code tree.I specced out how this ought to work and then tried to convince Anthropic Claude to implement it, and I've only vaguely reviewed its results. I know its tests look wrong, and so we need more manual tests here and a refactor of the MultipathAlignmentGraph to really let us test the two reachability edge implementations against each other without needing to worry about anchors already being cut during construction.