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Load sprites for the Hell Knight
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viciious committed Nov 5, 2023
1 parent 7f96d84 commit a03fe17
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62 changes: 31 additions & 31 deletions info.c
Original file line number Diff line number Diff line change
Expand Up @@ -6,15 +6,15 @@ const char * const sprnames[NUMSPRITES] = {
"MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
"BAL7","PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY",
"POSS","SPOS","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG","HEAD",
"BOSS","SKUL","SPID","BSPI","APLS","APBX","CYBR","BBRN","ARM1","ARM2",
"BAR1","BEXP","FCAN","BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU",
"YSKU","STIM","MEDI","SOUL","PINV","PSTR","PINS","SUIT","PMAP","PVIS",
"CLIP","AMMO","ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG",
"MGUN","CSAW","LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2",
"POL5","POL4","POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT",
"COL1","COL2","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE",
"FSKU","COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2",
"HDB3","HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2"
"BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR","BBRN","ARM1",
"ARM2","BAR1","BEXP","FCAN","BON1","BON2","BKEY","RKEY","YKEY","BSKU",
"RSKU","YSKU","STIM","MEDI","SOUL","PINV","PSTR","PINS","SUIT","PMAP",
"PVIS","CLIP","AMMO","ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK",
"BFUG","MGUN","CSAW","LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1",
"POL2","POL5","POL4","POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5",
"SMIT","COL1","COL2","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC",
"CEYE","FSKU","COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1",
"HDB2","HDB3","HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2"
};

void A_Light0 ();
Expand Down Expand Up @@ -514,28 +514,28 @@ STATE(SPR_BOSS,11,4,A_Fall,S_BOSS_DIE5), /* S_BOSS_DIE4 */
STATE(SPR_BOSS,12,4,NULL,S_BOSS_DIE6), /* S_BOSS_DIE5 */
STATE(SPR_BOSS,13,4,NULL,S_BOSS_DIE7), /* S_BOSS_DIE6 */
STATE(SPR_BOSS,14,-1,A_BossDeath,S_NULL), /* S_BOSS_DIE7 */
STATE(SPR_BOSS,0,5,A_Look,S_BOS2_STND2), // S_BOS2_STND
STATE(SPR_BOSS,1,5,A_Look,S_BOS2_STND), // S_BOS2_STND2
STATE(SPR_BOSS,0,1,A_Chase,S_BOS2_RUN2), // S_BOS2_RUN1
STATE(SPR_BOSS,0,2,A_Chase,S_BOS2_RUN3), // S_BOS2_RUN2
STATE(SPR_BOSS,1,1,A_Chase,S_BOS2_RUN4), // S_BOS2_RUN3
STATE(SPR_BOSS,1,2,A_Chase,S_BOS2_RUN5), // S_BOS2_RUN4
STATE(SPR_BOSS,2,1,A_Chase,S_BOS2_RUN6), // S_BOS2_RUN5
STATE(SPR_BOSS,2,2,A_Chase,S_BOS2_RUN7), // S_BOS2_RUN6
STATE(SPR_BOSS,3,1,A_Chase,S_BOS2_RUN8), // S_BOS2_RUN7
STATE(SPR_BOSS,3,2,A_Chase,S_BOS2_RUN1), // S_BOS2_RUN8
STATE(SPR_BOSS,4,4,A_FaceTarget,S_BOS2_ATK2), // S_BOS2_ATK1
STATE(SPR_BOSS,5,4,A_FaceTarget,S_BOS2_ATK3), // S_BOS2_ATK2
STATE(SPR_BOSS,6,4,A_BruisAttack,S_BOS2_RUN1), // S_BOS2_ATK3
STATE(SPR_BOSS,7,1,NULL,S_BOS2_PAIN2), // S_BOS2_PAIN
STATE(SPR_BOSS,7,1,A_Pain,S_BOS2_RUN1), // S_BOS2_PAIN2
STATE(SPR_BOSS,8,4,NULL,S_BOS2_DIE2), // S_BOS2_DIE1
STATE(SPR_BOSS,9,4,A_Scream,S_BOS2_DIE3), // S_BOS2_DIE2
STATE(SPR_BOSS,10,4,NULL,S_BOS2_DIE4), // S_BOS2_DIE3
STATE(SPR_BOSS,11,4,A_Fall,S_BOS2_DIE5), // S_BOS2_DIE4
STATE(SPR_BOSS,12,4,NULL,S_BOS2_DIE6), // S_BOS2_DIE5
STATE(SPR_BOSS,13,4,NULL,S_BOS2_DIE7), // S_BOS2_DIE6
STATE(SPR_BOSS,14,-1,NULL,S_NULL), // S_BOS2_DIE7
STATE(SPR_BOS2,0,5,A_Look,S_BOS2_STND2), // S_BOS2_STND
STATE(SPR_BOS2,1,5,A_Look,S_BOS2_STND), // S_BOS2_STND2
STATE(SPR_BOS2,0,1,A_Chase,S_BOS2_RUN2), // S_BOS2_RUN1
STATE(SPR_BOS2,0,2,A_Chase,S_BOS2_RUN3), // S_BOS2_RUN2
STATE(SPR_BOS2,1,1,A_Chase,S_BOS2_RUN4), // S_BOS2_RUN3
STATE(SPR_BOS2,1,2,A_Chase,S_BOS2_RUN5), // S_BOS2_RUN4
STATE(SPR_BOS2,2,1,A_Chase,S_BOS2_RUN6), // S_BOS2_RUN5
STATE(SPR_BOS2,2,2,A_Chase,S_BOS2_RUN7), // S_BOS2_RUN6
STATE(SPR_BOS2,3,1,A_Chase,S_BOS2_RUN8), // S_BOS2_RUN7
STATE(SPR_BOS2,3,2,A_Chase,S_BOS2_RUN1), // S_BOS2_RUN8
STATE(SPR_BOS2,4,4,A_FaceTarget,S_BOS2_ATK2), // S_BOS2_ATK1
STATE(SPR_BOS2,5,4,A_FaceTarget,S_BOS2_ATK3), // S_BOS2_ATK2
STATE(SPR_BOS2,6,4,A_BruisAttack,S_BOS2_RUN1), // S_BOS2_ATK3
STATE(SPR_BOS2,7,1,NULL,S_BOS2_PAIN2), // S_BOS2_PAIN
STATE(SPR_BOS2,7,1,A_Pain,S_BOS2_RUN1), // S_BOS2_PAIN2
STATE(SPR_BOS2,8,4,NULL,S_BOS2_DIE2), // S_BOS2_DIE1
STATE(SPR_BOS2,9,4,A_Scream,S_BOS2_DIE3), // S_BOS2_DIE2
STATE(SPR_BOS2,10,4,NULL,S_BOS2_DIE4), // S_BOS2_DIE3
STATE(SPR_BOS2,11,4,A_Fall,S_BOS2_DIE5), // S_BOS2_DIE4
STATE(SPR_BOS2,12,4,NULL,S_BOS2_DIE6), // S_BOS2_DIE5
STATE(SPR_BOS2,13,4,NULL,S_BOS2_DIE7), // S_BOS2_DIE6
STATE(SPR_BOS2,14,-1,NULL,S_NULL), // S_BOS2_DIE7
STATE(SPR_SKUL,32768,5,A_Look,S_SKULL_STND2), /* S_SKULL_STND */
STATE(SPR_SKUL,32769,5,A_Look,S_SKULL_STND), /* S_SKULL_STND2 */
STATE(SPR_SKUL,32768,3,A_Chase,S_SKULL_RUN2), /* S_SKULL_RUN1 */
Expand Down
1 change: 1 addition & 0 deletions info.h
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,7 @@ SPR_CPOS,
SPR_SARG,
SPR_HEAD,
SPR_BOSS,
SPR_BOS2,
SPR_SKUL,
SPR_SPID,
SPR_BSPI,
Expand Down

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