FastDoom 1.0.0
Four years after the first release of FastDoom (0.1), the 1.0 version is finally here. As always, huge thanks to everyone involved in the project.
Changelog:
- Optimized rendering of non-scaled graphics (skybox and player sprite, only on 320x200 modes and screensize >= 10)
- Added player sprite rendering display option (player weapon)
- Fix issue #203. Now savegames are different for each IWAD
- Fix issue on command line parameter "-iwad"
- Faster update rate for the onscreen FPS counter (@tigrouind)
- Reduced memory usage
- Fixed map names for FreeDoom (now map names are stored in the folder "LEVELS")
- New uncapped framerate mode, for fast 486/Pentium machines (@dougvj)
- Fixed VSync code (@dougvj)
- Fixed FDBENCH.EXE utility