Skip to content

FastDoom 1.0.0

Compare
Choose a tag to compare
@viti95 viti95 released this 11 Sep 11:47
· 116 commits to master since this release

Four years after the first release of FastDoom (0.1), the 1.0 version is finally here. As always, huge thanks to everyone involved in the project.

Changelog:

  • Optimized rendering of non-scaled graphics (skybox and player sprite, only on 320x200 modes and screensize >= 10)
  • Added player sprite rendering display option (player weapon)
  • Fix issue #203. Now savegames are different for each IWAD
  • Fix issue on command line parameter "-iwad"
  • Faster update rate for the onscreen FPS counter (@tigrouind)
  • Reduced memory usage
  • Fixed map names for FreeDoom (now map names are stored in the folder "LEVELS")
  • New uncapped framerate mode, for fast 486/Pentium machines (@dougvj)
  • Fixed VSync code (@dougvj)
  • Fixed FDBENCH.EXE utility