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Releases: viti95/FastDoom

FastDoom 1.0.9

17 Jan 23:58
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  • Yamaha TG300 support (thanks @discatte !!)
  • Updated fdenv.sh script, it's now possible to build FastDoom on ARM64 CPUs. Tested on my trusty old Raspberry Pi 3B. Also a bit faster builds on x86_64 CPUs.

FastDoom 1.0.8

11 Jan 00:17
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  • Fixed Pro Audio Spectrum 16 sound playback (#221)

FastDoom 1.0.7

30 Dec 23:12
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  • Yamaha MU80 support
  • Removed the -mt32 and -sc55 command line parameters, MIDI device selection is now handled via FDSETUP

FastDoom 1.0.6

17 Dec 06:30
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  • MIDI SysEx support (MPU401, LPT MIDI, RS232 MIDI and Sound Blaster MIDI)
  • Roland MT-32 support (via -mt32 command line parameter)
  • Roland SC-55 support (via -sc55 command line parameter)
  • Show song titles on MT-32 and SC-55 devices

FastDoom 1.0.5

06 Dec 18:10
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  • Fixed "Uncapped FPS" menu option in text modes

FastDoom 1.0.4

12 Nov 16:49
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  • Fixed issue #216, Doom2 MAP06 lift crash (thanks @RedIce25 !!). HEIGHTBITS optimization causes crashes in this map
  • Small optimizations in map / draw planes functions (C)

FastDoom 1.0.3

29 Oct 17:54
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  • Optimized rendering of sky and player sprite in 320x200 and 320x240 modes
  • Added support for id Anthology versions of TNT and Plutonia
  • Removed -bfg command line (not supported officially)
  • Updated development environment script so it doesn't fail on VoidLinux

FastDoom 1.0.2

19 Sep 05:47
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  • Better sound caching
  • Improved management of low memory scenarios

FastDoom 1.0.1

13 Sep 15:18
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  • Fixed frameskipping in 35 fps mode not working properly

FastDoom 1.0.0

11 Sep 11:47
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Four years after the first release of FastDoom (0.1), the 1.0 version is finally here. As always, huge thanks to everyone involved in the project.

Changelog:

  • Optimized rendering of non-scaled graphics (skybox and player sprite, only on 320x200 modes and screensize >= 10)
  • Added player sprite rendering display option (player weapon)
  • Fix issue #203. Now savegames are different for each IWAD
  • Fix issue on command line parameter "-iwad"
  • Faster update rate for the onscreen FPS counter (@tigrouind)
  • Reduced memory usage
  • Fixed map names for FreeDoom (now map names are stored in the folder "LEVELS")
  • New uncapped framerate mode, for fast 486/Pentium machines (@dougvj)
  • Fixed VSync code (@dougvj)
  • Fixed FDBENCH.EXE utility