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Tentative 0.1.0 release PR #1
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Previously we didn't consider the first Vers entry as a proper entry, matching Swifty behavior.
It was an issue with my connection. Things can be improved by using threading / async but that's beyond the current scope
Still needs some improvement but we've ditched Whatever errors and a bunch of unwraps
Swifty uses .NET's InvariantCulture IgnoreCase string comparison. I don't know of an easy way to exactly reimplement it in Rust, but for certain edge cases (i.e files which begin with numbers) folding to uppercase works. This will probably break again in the future.
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Congrats, Wish you luck! |
Small helper to deserialize MD5 digests to an array of u8. Simplifies handling the lifetimes of some HashSets we will be building in later commits
downloading Previously if a download failed we'd leave a partially downloaded file behind, which frequently crashed us when we parsed it later. Change it so we first download into a temp file and then copy to the location it's supposed to be. This might help with the implementation of delta downloads later, idk
This allows us to use the checksums in repo.json, the first file we download, to skip mods with matching checksums, allowing us to not download mods' mod.srf
yes this should've been split.
Windows users: please use a text editor that doesn't require autocrlf
Will be used for the launch command
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steam protocol is horribly unreliable. might have to launch game directly.
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Some of these could reasonably be removed, but they don't cost us much to keep around anyway.
* Remove goals and TODO list, will be moved over to issues. * Add install instructions. * Add usage instructions.
Or, as the docs put it "wow shiny new dist CI!" :)
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This isn't perfect by any means, but after two years dogfooding this I think it's good enough to get a 0.1.0 release out there. |
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launchcommandsteam://URLs on both Linux and Windows, so this will only be reliable if Steam is launched through nimble.