Releases: vladbat00/bevy_egui
Releases · vladbat00/bevy_egui
[0.30.0] - 4-Oct-2024
[0.29.0] - 18-Aug-2024
Added
- Initial worldspace UI support (#304 by @TheButlah, @Schmarni-Dev)
- Paint callback support (#303 by @PPakalns)
Changed
- Adapt to
web-sys
clipboard api change (#301 by @no-materials).
Fixed
- Clear modifier state when focus is lost (#298 by @SludgePhD).
- Fix redraws (#293).
[0.28.0] - 6-Jul-2024
[0.27.1] - 2-Jun-2024
Changed
- Request Redraw only if really needed (#278 by @Maximetinu).
- Fixed light in the
render_to_image_wideget
example (#282 by @rlidwka).
[0.27.0] - 18-Apr-2024
Added
- Fallible variants of primary window getters for
EguiContexts
.
Changed
- Update Egui to 0.27 (#271 by @jakobhellermann).
- Improve compilation errors when missing
web_sys_unstable_apis
(#270 by @Vrixyz).
Fixed
- Rework reading window ids for events (fixes edge-cases with ignoring events, #273).
Removed
- Unused
RenderGraphConfig
.
[0.26.0] - 18-Mar-2024
Added
Fixed
- Respect
egui::TextureOptions
for managed textures (#264 by @TheRawMeatball). - Fix keybind modifiers (#265 by @eero-lehtinen).
[0.25.0] - 19-Feb-2024
Added
- Add
render
feature which can be disabled for applications with a custom renderer (#240 by @BeastLe9enD).
Changed
Fixed
- Retrieve user agent for better platform detection on WASM (#256 by @Vrixyz).
- Remove unused
once_cell
dev-dependency (#258 by @frewsxcv). - Make fields inside
WindowSize
pub (#251 by @BeastLe9enD). - Fix requested repaints not causing Bevy to redraw (#240 by @andriyDev).
- Fix build on Android with default features (#241 by @Hellzbellz123).
[0.24.0] - 11-Dec-2023
[0.23.0] - 5-Nov-2023
Changed
- Update Bevy to 0.12 (#221 by @raffaeleragni).
Fixed
- Fix color attachments in WASM (WebGPU) (#220 by @seabassjh, @frewsxcv).
[0.22.0] - 7-Oct-2023
Changed
- Update Egui to 0.23 (#217 by @zicklag).
- Refactor components and resources extraction (#210, #211 by @TheButlah).
Added
- Add
#[derive(Reflect)]
(#195 by @SludgePhD).