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use criterion::{black_box, criterion_group, criterion_main, Criterion}; | ||
use glam::vec2; | ||
use glam::{vec2, Vec2}; | ||
use polyanya::{Mesh, Triangulation}; | ||
|
||
const ARENA_OUTER_EDGE: [Vec2; 82] = [ | ||
vec2(1., 3.), | ||
vec2(2., 3.), | ||
vec2(2., 2.), | ||
vec2(3., 2.), | ||
vec2(3., 1.), | ||
vec2(15., 1.), | ||
vec2(15., 3.), | ||
vec2(18., 3.), | ||
vec2(18., 2.), | ||
vec2(19., 2.), | ||
vec2(19., 1.), | ||
vec2(20., 1.), | ||
vec2(20., 2.), | ||
vec2(23., 2.), | ||
vec2(23., 1.), | ||
vec2(26., 1.), | ||
vec2(26., 3.), | ||
vec2(29., 3.), | ||
vec2(29., 2.), | ||
vec2(30., 2.), | ||
vec2(30., 1.), | ||
vec2(31., 1.), | ||
vec2(31., 3.), | ||
vec2(34., 3.), | ||
vec2(34., 2.), | ||
vec2(35., 2.), | ||
vec2(35., 1.), | ||
vec2(47., 1.), | ||
vec2(47., 3.), | ||
vec2(48., 3.), | ||
vec2(48., 15.), | ||
vec2(47., 15.), | ||
vec2(47., 19.), | ||
vec2(48., 19.), | ||
vec2(48., 31.), | ||
vec2(47., 31.), | ||
vec2(47., 35.), | ||
vec2(48., 35.), | ||
vec2(48., 47.), | ||
vec2(47., 47.), | ||
vec2(47., 48.), | ||
vec2(35., 48.), | ||
vec2(35., 47.), | ||
vec2(31., 47.), | ||
vec2(31., 48.), | ||
vec2(30., 48.), | ||
vec2(30., 47.), | ||
vec2(29., 47.), | ||
vec2(29., 46.), | ||
vec2(26., 46.), | ||
vec2(26., 48.), | ||
vec2(24., 48.), | ||
vec2(24., 47.), | ||
vec2(23., 47.), | ||
vec2(23., 46.), | ||
vec2(20., 46.), | ||
vec2(20., 48.), | ||
vec2(19., 48.), | ||
vec2(19., 47.), | ||
vec2(15., 47.), | ||
vec2(15., 48.), | ||
vec2(3., 48.), | ||
vec2(3., 47.), | ||
vec2(1., 47.), | ||
vec2(1., 35.), | ||
vec2(2., 35.), | ||
vec2(2., 34.), | ||
vec2(3., 34.), | ||
vec2(3., 31.), | ||
vec2(1., 31.), | ||
vec2(1., 30.), | ||
vec2(3., 30.), | ||
vec2(3., 27.), | ||
vec2(2., 27.), | ||
vec2(2., 26.), | ||
vec2(1., 26.), | ||
vec2(1., 23.), | ||
vec2(2., 23.), | ||
vec2(2., 18.), | ||
vec2(3., 18.), | ||
vec2(3., 15.), | ||
vec2(1., 15.), | ||
]; | ||
|
||
const ARENA_OBSTACLES: [[Vec2; 6]; 5] = [ | ||
[ | ||
vec2(15., 15.), | ||
vec2(19., 15.), | ||
vec2(19., 18.), | ||
vec2(18., 18.), | ||
vec2(18., 19.), | ||
vec2(15., 19.), | ||
], | ||
[ | ||
vec2(31., 15.), | ||
vec2(35., 15.), | ||
vec2(35., 18.), | ||
vec2(34., 18.), | ||
vec2(34., 19.), | ||
vec2(31., 19.), | ||
], | ||
[ | ||
vec2(15., 31.), | ||
vec2(19., 31.), | ||
vec2(19., 34.), | ||
vec2(18., 34.), | ||
vec2(18., 35.), | ||
vec2(15., 35.), | ||
], | ||
[ | ||
vec2(31., 31.), | ||
vec2(35., 31.), | ||
vec2(35., 34.), | ||
vec2(34., 34.), | ||
vec2(34., 35.), | ||
vec2(31., 35.), | ||
], | ||
[ | ||
vec2(23., 10.), | ||
vec2(23., 8.), | ||
vec2(24., 8.), | ||
vec2(24., 7.), | ||
vec2(26., 7.), | ||
vec2(26., 10.), | ||
], | ||
]; | ||
|
||
fn triangulation(c: &mut Criterion) { | ||
c.bench_function(&"triangulation".to_string(), |b| { | ||
c.bench_function(&"triangulation arena".to_string(), |b| { | ||
b.iter(|| { | ||
// Equivalent to the arena mesh | ||
let mut triangulation = Triangulation::from_outer_edges(vec![ | ||
vec2(1., 3.), | ||
vec2(2., 3.), | ||
vec2(2., 2.), | ||
vec2(3., 2.), | ||
vec2(3., 1.), | ||
vec2(15., 1.), | ||
vec2(15., 3.), | ||
vec2(18., 3.), | ||
vec2(18., 2.), | ||
vec2(19., 2.), | ||
vec2(19., 1.), | ||
vec2(20., 1.), | ||
vec2(20., 2.), | ||
vec2(23., 2.), | ||
vec2(23., 1.), | ||
vec2(26., 1.), | ||
vec2(26., 3.), | ||
vec2(29., 3.), | ||
vec2(29., 2.), | ||
vec2(30., 2.), | ||
vec2(30., 1.), | ||
vec2(31., 1.), | ||
vec2(31., 3.), | ||
vec2(34., 3.), | ||
vec2(34., 2.), | ||
vec2(35., 2.), | ||
vec2(35., 1.), | ||
vec2(47., 1.), | ||
vec2(47., 3.), | ||
vec2(48., 3.), | ||
vec2(48., 15.), | ||
vec2(47., 15.), | ||
vec2(47., 19.), | ||
vec2(48., 19.), | ||
vec2(48., 31.), | ||
vec2(47., 31.), | ||
vec2(47., 35.), | ||
vec2(48., 35.), | ||
vec2(48., 47.), | ||
vec2(47., 47.), | ||
vec2(47., 48.), | ||
vec2(35., 48.), | ||
vec2(35., 47.), | ||
vec2(31., 47.), | ||
vec2(31., 48.), | ||
vec2(30., 48.), | ||
vec2(30., 47.), | ||
vec2(29., 47.), | ||
vec2(29., 46.), | ||
vec2(26., 46.), | ||
vec2(26., 48.), | ||
vec2(24., 48.), | ||
vec2(24., 47.), | ||
vec2(23., 47.), | ||
vec2(23., 46.), | ||
vec2(20., 46.), | ||
vec2(20., 48.), | ||
vec2(19., 48.), | ||
vec2(19., 47.), | ||
vec2(15., 47.), | ||
vec2(15., 48.), | ||
vec2(3., 48.), | ||
vec2(3., 47.), | ||
vec2(1., 47.), | ||
vec2(1., 35.), | ||
vec2(2., 35.), | ||
vec2(2., 34.), | ||
vec2(3., 34.), | ||
vec2(3., 31.), | ||
vec2(1., 31.), | ||
vec2(1., 30.), | ||
vec2(3., 30.), | ||
vec2(3., 27.), | ||
vec2(2., 27.), | ||
vec2(2., 26.), | ||
vec2(1., 26.), | ||
vec2(1., 23.), | ||
vec2(2., 23.), | ||
vec2(2., 18.), | ||
vec2(3., 18.), | ||
vec2(3., 15.), | ||
vec2(1., 15.), | ||
let mut triangulation = Triangulation::from_outer_edges(ARENA_OUTER_EDGE.to_vec()); | ||
|
||
triangulation.add_obstacle(ARENA_OBSTACLES[0].to_vec()); | ||
triangulation.add_obstacle(ARENA_OBSTACLES[1].to_vec()); | ||
triangulation.add_obstacle(ARENA_OBSTACLES[2].to_vec()); | ||
triangulation.add_obstacle(ARENA_OBSTACLES[3].to_vec()); | ||
triangulation.add_obstacle(ARENA_OBSTACLES[4].to_vec()); | ||
|
||
let mesh: Mesh = triangulation.into(); | ||
black_box(mesh); | ||
}) | ||
}); | ||
} | ||
|
||
fn triangulation_bulk(c: &mut Criterion) { | ||
c.bench_function(&"triangulation arena bulk add obstacles".to_string(), |b| { | ||
b.iter(|| { | ||
// Equivalent to the arena mesh | ||
let mut triangulation = Triangulation::from_outer_edges(ARENA_OUTER_EDGE.to_vec()); | ||
|
||
triangulation.add_obstacles(vec![ | ||
ARENA_OBSTACLES[0].to_vec(), | ||
ARENA_OBSTACLES[1].to_vec(), | ||
ARENA_OBSTACLES[2].to_vec(), | ||
ARENA_OBSTACLES[3].to_vec(), | ||
ARENA_OBSTACLES[4].to_vec(), | ||
]); | ||
let mesh: Mesh = triangulation.into(); | ||
black_box(mesh); | ||
}) | ||
}); | ||
} | ||
|
||
fn triangulation_overlapping(c: &mut Criterion) { | ||
c.bench_function(&"triangulation arena overlapping".to_string(), |b| { | ||
b.iter(|| { | ||
// Equivalent to the arena mesh | ||
let mut triangulation = Triangulation::from_outer_edges(ARENA_OUTER_EDGE.to_vec()); | ||
|
||
triangulation.add_obstacle(ARENA_OBSTACLES[0].to_vec()); | ||
triangulation.add_obstacle(ARENA_OBSTACLES[1].to_vec()); | ||
triangulation.add_obstacle(ARENA_OBSTACLES[2].to_vec()); | ||
triangulation.add_obstacle(ARENA_OBSTACLES[3].to_vec()); | ||
triangulation.add_obstacle(ARENA_OBSTACLES[4].to_vec()); | ||
triangulation.merge_overlapping_obstacles(); | ||
|
||
let mesh: Mesh = triangulation.into(); | ||
black_box(mesh); | ||
}) | ||
}); | ||
} | ||
|
||
fn triangulation_square(c: &mut Criterion) { | ||
c.bench_function(&"triangulation square".to_string(), |b| { | ||
b.iter(|| { | ||
let mut triangulation = Triangulation::from_outer_edges(vec![ | ||
vec2(0.0, 0.0), | ||
vec2(10.0, 0.0), | ||
vec2(10.0, 10.0), | ||
vec2(0.0, 10.0), | ||
]); | ||
triangulation.add_obstacle(vec![ | ||
vec2(2.5, 2.5), | ||
vec2(2.5, 5.0), | ||
vec2(5.0, 5.0), | ||
vec2(5.0, 2.5), | ||
]); | ||
triangulation.add_obstacle(vec![ | ||
vec2(2.5, 5.01), | ||
vec2(2.5, 7.5), | ||
vec2(5.01, 7.5), | ||
vec2(5.01, 5.01), | ||
]); | ||
triangulation.add_obstacle(vec![ | ||
vec2(15., 15.), | ||
vec2(19., 15.), | ||
vec2(19., 18.), | ||
vec2(18., 18.), | ||
vec2(18., 19.), | ||
vec2(15., 19.), | ||
vec2(5.01, 2.5), | ||
vec2(5.01, 5.0), | ||
vec2(7.5, 5.0), | ||
vec2(7.5, 2.5), | ||
]); | ||
triangulation.add_obstacle(vec![ | ||
vec2(5.01, 5.01), | ||
vec2(5.01, 7.5), | ||
vec2(7.5, 7.5), | ||
vec2(7.5, 5.01), | ||
]); | ||
let mesh: Mesh = triangulation.into(); | ||
black_box(mesh); | ||
}) | ||
}); | ||
} | ||
|
||
fn triangulation_square_overlapping(c: &mut Criterion) { | ||
c.bench_function(&"triangulation square overlapping".to_string(), |b| { | ||
b.iter(|| { | ||
let mut triangulation = Triangulation::from_outer_edges(vec![ | ||
vec2(0.0, 0.0), | ||
vec2(10.0, 0.0), | ||
vec2(10.0, 10.0), | ||
vec2(0.0, 10.0), | ||
]); | ||
triangulation.add_obstacle(vec![ | ||
vec2(31., 15.), | ||
vec2(35., 15.), | ||
vec2(35., 18.), | ||
vec2(34., 18.), | ||
vec2(34., 19.), | ||
vec2(31., 19.), | ||
vec2(2.5, 2.5), | ||
vec2(2.5, 6.0), | ||
vec2(6.0, 6.0), | ||
vec2(6.0, 2.5), | ||
]); | ||
triangulation.add_obstacle(vec![ | ||
vec2(15., 31.), | ||
vec2(19., 31.), | ||
vec2(19., 34.), | ||
vec2(18., 34.), | ||
vec2(18., 35.), | ||
vec2(15., 35.), | ||
vec2(2.5, 4.0), | ||
vec2(2.5, 7.5), | ||
vec2(6.0, 7.5), | ||
vec2(6.0, 4.0), | ||
]); | ||
triangulation.add_obstacle(vec![ | ||
vec2(31., 31.), | ||
vec2(35., 31.), | ||
vec2(35., 34.), | ||
vec2(34., 34.), | ||
vec2(34., 35.), | ||
vec2(31., 35.), | ||
vec2(4.0, 2.5), | ||
vec2(4.0, 6.0), | ||
vec2(7.5, 6.0), | ||
vec2(7.5, 2.5), | ||
]); | ||
triangulation.add_obstacle(vec![ | ||
vec2(23., 10.), | ||
vec2(23., 8.), | ||
vec2(24., 8.), | ||
vec2(24., 7.), | ||
vec2(26., 7.), | ||
vec2(26., 10.), | ||
vec2(4.0, 4.0), | ||
vec2(4.0, 7.5), | ||
vec2(7.5, 7.5), | ||
vec2(7.5, 4.0), | ||
]); | ||
triangulation.merge_overlapping_obstacles(); | ||
let mesh: Mesh = triangulation.into(); | ||
black_box(mesh); | ||
}) | ||
}); | ||
} | ||
|
||
criterion_group!(benches, triangulation); | ||
criterion_group!( | ||
benches, | ||
triangulation, | ||
triangulation_bulk, | ||
triangulation_overlapping, | ||
triangulation_square, | ||
triangulation_square_overlapping, | ||
); | ||
criterion_main!(benches); |
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