- Purpose of Application is to view a multi-polymesh rendering while also inducing a continuous shader application of water with an amazing sunset all of which can be controlled as well as the user via the .gui controls.
To use the app please follow these instructions:
- Use mouse to control perspective view of camera
- Use the black box in the upper right corner to control the functions
- The dat.gui controls the following
- Sunset location
- Sunset Brightness
- Water height
- Water detail
- Camera placement
- Explore and enjoy!
- Mobile Friendly
- This project is a smaller project I worked on to understand mesh transformations, animations, and rendering cylces while water shaders are being used.
- Ultimately I wanted to see how many things within reason, I can put in a space before the GPU gets going.