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Purpose of Application is to view a multi-polymesh rendering while also inducing a continuous shader application of water with an amazing sunset all of which can be controlled as well as the user via the .gui controls.

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vonerikbarren/-TimeDesignModel

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TimeDesignModel

Section 1 - Purpose and Overview:

  • Purpose of Application is to view a multi-polymesh rendering while also inducing a continuous shader application of water with an amazing sunset all of which can be controlled as well as the user via the .gui controls.

Section 2 - Directions

To use the app please follow these instructions:

  1. Use mouse to control perspective view of camera
  2. Use the black box in the upper right corner to control the functions
  3. The dat.gui controls the following
  • Sunset location
  • Sunset Brightness
  • Water height
  • Water detail
  • Camera placement
  1. Explore and enjoy!

Section 3 - Notes

  • Mobile Friendly

Section 4 - Summary

  • This project is a smaller project I worked on to understand mesh transformations, animations, and rendering cylces while water shaders are being used.
  • Ultimately I wanted to see how many things within reason, I can put in a space before the GPU gets going.

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Purpose of Application is to view a multi-polymesh rendering while also inducing a continuous shader application of water with an amazing sunset all of which can be controlled as well as the user via the .gui controls.

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