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fix: Correct dependencies names
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The names are more relialble than the GUID in this
case, since the GUID are basically generated by Unity,
and stored in .meta files, which are not reproduced here.

Also replaced "world (0,0,0)" by "world origin" since
putting parentheses in the middle of a sentence just
look weird.

Signed-off-by: Voyage <voyage@miouyouyou.fr>
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vr-voyage committed Jul 9, 2022
1 parent 76c6ca2 commit e98b827
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions ObjectsFixer.asmdef
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "ObjectsFixer",
"references": [
"GUID:f686a7ed1cf8b5c468822596f4e4464f"
"MyyHelpers"
],
"includePlatforms": [
"Editor"
Expand All @@ -14,4 +14,4 @@
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
}
2 changes: 1 addition & 1 deletion TranslationStrings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ enum Lang
[StringID.Label_ObjectToLock] = "Object to lock",
[StringID.Label_ObjectsToLock] = "Objects to lock",
[StringID.Label_ConstraintsOptions] = "Constraints options",
[StringID.Label_LockAtWorldOrigin] = "Lock from world (0,0,0)",
[StringID.Label_LockAtWorldOrigin] = "Lock from world origin",
[StringID.Label_SaveDirectory] = "Save files to",
[StringID.Tooltip_LockAtWorldOrigin] =
"By default, pinned objects will appear relative to the avatar coordinates when enabled.\n" +
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