Add null checks for scenegraph in Intersector::apply(TextTechnique) #1592
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Description
Previously, Intersector::apply() assumed that CpuLayoutTechnique and GpuLayoutTechnique always had a valid scenegraph, which could lead to segmentation faults. This change adds null checks before calling scenegraph->accept(*this).
The issue occurred when traversing text nodes that contained no glyphs: for example, a text node created with an empty string or when all characters in the string had no corresponding glyphs in the font.
Type of change