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Fixed some bugs, removed some binaries
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@@ -1,6 +1,5 @@ | ||
#pragma once | ||
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// #include "../tools/definitions.hpp" | ||
#include "app.hpp" | ||
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namespace Vuelto { | ||
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2 changes: 0 additions & 2 deletions
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include/vuelto/vuelto/core/shader.hpp → include/vuelto/vuelto/shaders/shader.hpp
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,3 @@ | ||
#include <iostream> | ||
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namespace Vuelto { | ||
namespace Shader { | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,15 +1,5 @@ | ||
#ifdef __APPLE__ | ||
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// #define __gl_h_ | ||
#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED | ||
// #include <OpenGL/gl.h> // For macOS | ||
#elif defined _WIN32 || defined _WIN64 | ||
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#else | ||
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#include <GL/glew.h> // For other platforms | ||
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#endif | ||
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#define GLFW_INCLUDE_NONE | ||
// clang-format off | ||
#include "../vendor/GLAD/include/glad/glad.h" | ||
#define GLFW_NO_OPENGL_INIT | ||
#include "../vendor/GLFW/glfw3.h" | ||
// clang-format on |
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