Skip to content

Commit

Permalink
October 2021
Browse files Browse the repository at this point in the history
  • Loading branch information
walbourn committed Oct 14, 2021
1 parent b98e078 commit fe135cb
Show file tree
Hide file tree
Showing 3 changed files with 21 additions and 7 deletions.
6 changes: 5 additions & 1 deletion HISTORY.md
Original file line number Diff line number Diff line change
@@ -1,9 +1,13 @@
# Model Viewer for DirectX Tool Kit for DirectX 11
# Model Viewer for DirectX Tool Kit for DirectX 12

Release available for download on [GitHub](https://github.com/walbourn/directxtk12modelviewer/releases)

## Release History

## October 14, 2021
* Updated for October 2021 release of DirectX Tool Kit
* Added CMO model loading

## June 1, 2020
* Updated for June 2020 release of DirectX Tool Kit
* Minor code review
Expand Down
2 changes: 1 addition & 1 deletion LICENSE
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
The MIT License (MIT)

Copyright (c) 2016-2020 Microsoft Corp
Copyright (c) 2016-2021 Microsoft Corp

Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
Expand Down
20 changes: 15 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
![DirectX Logo](https://github.com/Microsoft/DirectXTK12/wiki/X_jpg.jpg)
![DirectX Logo](https://raw.githubusercontent.com/wiki/Microsoft/DirectXTK12/X_jpg.jpg)

# Model Viewer for DirectX Tool Kit for DirectX 12

Copyright (c) Microsoft Corporation. All rights reserved.
Copyright (c) Microsoft Corporation.

**November 13, 2020**
**October 14, 2021**

The DirectX Tool Kit Model Viewer is an interactive test application for validating ``.SDKMESH``, ``.VBO``, and ``.CMO`` files rendered using the DirectX Tool Kit.

Expand All @@ -17,8 +17,6 @@ All content and source code for this package are subject to the terms of the [MI
For the latest version of the Model Viewer for DirectX Tool Kit, bug reports and feature requests,
please visit the project site on [GitHub](http://aka.ms/directxtk12modelviewer).

This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

## Build Instructions

### PC
Expand Down Expand Up @@ -142,3 +140,15 @@ For Xbox, after you start up the viewer app, you can use the Xbox Developer Comm
```
xbcp /x/title <source directory> xd:\
```

## Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

## Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

0 comments on commit fe135cb

Please sign in to comment.