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Refactored UI for ConnectWalletScene, GameHubScene, LoungeAreaScene, LeaderBoardScene - UI previously developed directly in Phaser has been rewritten to mithril.js, few design changes added.
Decreased APS (attack per second):
hacker beaver: 600ms
tank beaver: 400ms
agile beaver: 250ms
Fixed explosion animation fired after mine attack.
P key (for picking objects) has been switched to C key.
Aim direction marker added - it shows in which direction attack is being performed.
Mine collected and left somewhere in the game by the player is now visible for the player who's left it.
Minor Beavers stats changes (attack power, hit chance, critical chance)