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v0.0.6

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@asiaziola asiaziola released this 13 Sep 08:43
· 82 commits to main since this release
  1. Fog of war - initially map is not fully revelaed, player only sees its portion - viewing range depends on the beaver type. Even if the map is discovered, but is beyond the viewing range, player does not see enemies in this area - and the map is hidden behind the so called "fog of war"
  2. Scanner - new item has been added to the player's equipment, it allows to scan nearby tiles and check wether it hides any treasures, scanner can be picked up from the map and used by pressing 3 on numeric keyboard, player can have maximum 4 scanners in the backpack, each of the beavers have different scanning radius:
  • hacker beaver: 3
  • heavy beaver: 2
  • speedy beaver: 1
  1. Field of view - each beaver has a specific field of view (range of view), calculated with MRPAS algorightm. Player does not see element (including other players) that are hidden behind obstacles (eg. walls).
  2. Game modules uploaded directly from Turbo.
  3. Maps - new maps added, map size is now parameterized so bigger maps can be introduced
  4. Info panel rearrangement - most of the modals is moved to the bottom of the game screen, some modals are hidden and can be viewed only by pressing TAB; thanks to that view of the game has been enlarged
  5. Lag info - in the GameHubScene user is now able to see lag info and appriopriate connection message:
  • >=300ms: stable connection
  • >300ms && <=1000ms: weak connection
  • >1000ms: very weak connection
    Lag is also visible and updated live on the main game screen
  1. Multiple performance fixes - loading assets before entering the main scene, loading MainScene only when main player has been registered and more...
  2. Minimap - a minimap is displayed in the upper-right corner of the screen. It can be hidden with "n" key.