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To Do
Nick McDonald edited this page Feb 4, 2020
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Engine:
- System for off-screen (off-load) simulation
- Use an alternative model for everything? i.e. rewrite all features in a low-res system?
- Or find a better way to systematically simulate the world piece-wise?
- Optimizations
- Merge all character and item sprites to a single VBO
- Implement Frustrum Culling
World-Gen:
- Improved height-map realism
- Climate Model
- Wind, Humidity, Temperature Simulation
- Weather Effect Derivation
- Hydraulic Erosion
- Wind Erosion
- Vegetation Model
- Use climate model to sample from plant distribution
- Write a "vegetation propagator"
- Growth and rebirth cycles for vegetation
- Water Model (How is it represented?)
- Oceans, Lakes, Rivers
Bots:
- Improved Sprites
- Normal Mapping for Dynamic Shading
- Paper Sprite Model for dynamic sprite appearances
- Standardized animation set
- Decision making process for bots
- Improved primitive task set
- Property set for bots
- Age and Appearance
- Abilities / Stats?
- Quantification systems?
- Preferences?
- Health System
- Group structure
- Probably based on an oriented graph
- Add some animals to populate the world