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Nick McDonald edited this page Feb 4, 2020 · 3 revisions

Engine:

  • System for off-screen (off-load) simulation
    • Use an alternative model for everything? i.e. rewrite all features in a low-res system?
    • Or find a better way to systematically simulate the world piece-wise?
  • Optimizations
    • Merge all character and item sprites to a single VBO
    • Implement Frustrum Culling

World-Gen:

  • Improved height-map realism
  • Climate Model
    • Wind, Humidity, Temperature Simulation
    • Weather Effect Derivation
    • Hydraulic Erosion
    • Wind Erosion
  • Vegetation Model
    • Use climate model to sample from plant distribution
    • Write a "vegetation propagator"
    • Growth and rebirth cycles for vegetation
  • Water Model (How is it represented?)
    • Oceans, Lakes, Rivers

Bots:

  • Improved Sprites
    • Normal Mapping for Dynamic Shading
    • Paper Sprite Model for dynamic sprite appearances
    • Standardized animation set
  • Decision making process for bots
  • Improved primitive task set
  • Property set for bots
    • Age and Appearance
    • Abilities / Stats?
    • Quantification systems?
    • Preferences?
    • Health System
  • Group structure
    • Probably based on an oriented graph
  • Add some animals to populate the world
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