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# Beast Engine ๐ŸŽฎ

Welcome to the official repository for **Beast Engine**, a funky modding library for all your Friday Night Funkin' (FnF) modding needs! ๐Ÿ•บ๐ŸŽถ

## Table of Contents
- [Introduction](#introduction)
- [Features](#features)
- [Installation](#installation)
- [Usage](#usage)
- [Contributing](#contributing)
- [License](#license)

---

## Introduction
**Beast Engine** is a powerful HaxeFlixel library designed specifically for FnF modding enthusiasts. Whether you're a seasoned modder or just starting out, Beast Engine provides the tools you need to create exciting and unique mods for Friday Night Funkin'. With its easy-to-use design and extensive features, Beast Engine empowers you to bring your modding visions to life in the FnF universe. ๐Ÿ’ฅ๐ŸŽค

---

## Features
๐ŸŽต **Music Modding:** Easily integrate custom music tracks into your mod to give it a unique sound and vibe.

๐ŸŽจ **Visual Modding:** Customize character sprites, backgrounds, and animations to create a visually stunning mod.

๐ŸŽฎ **Gameplay Modding:** Tweak gameplay mechanics, levels, and difficulty settings to craft a challenging and engaging mod experience.

๐Ÿ”ง **Mod Management:** Conveniently organize and manage multiple mods within your project for efficient development.

๐Ÿ“ฆ **Polymod Support:** Seamlessly integrate with Polymod for enhanced mod compatibility and flexibility.

---

## Installation
To get started with Beast Engine, follow these simple steps:

1. Clone the repository to your local machine:
```bash
git clone https://github.com/your-username/beast-engine.git
```

2. Navigate to the project directory:
```bash
cd beast-engine
```

3. Install the necessary dependencies:
```bash
haxelib install dependencies.hxml
```

4. Start modding with Beast Engine and unleash your creativity! ๐Ÿš€

---

## Usage
Check out the `examples` folder in the repository for some demo mod projects created using Beast Engine. Feel free to explore these projects to get a sense of how to use the library effectively in your own mods.

Here is a sample code snippet showcasing how to load a custom song in your mod:

```haxe
import beast.engine.audio.MusicLoader;
class MyModSong extends MusicLoader {
public function new() {
super();
loadSong("custom_song.mp3");
}
}
```

For more detailed documentation and tutorials on using Beast Engine, visit the [official documentation](https://beast-engine-docs.com).

---

## Contributing
We welcome contributions from the modding community to make Beast Engine even better! If you have any ideas, bug fixes, or new features to propose, feel free to submit a pull request.

Please refer to our [Contribution Guidelines](CONTRIBUTING.md) before making any contributions. Your support and contributions are greatly appreciated! ๐Ÿ™Œ

---

## License
Beast Engine is released under the MIT License. See the [LICENSE](LICENSE) file for more details.

---

๐ŸŽถ Get ready to dive into the exciting world of modding with Beast Engine and create the wildest Friday Night Funkin' mods ever seen! ๐ŸŽถ

[![Download Beast Engine](https://img.shields.io/badge/Download%20Beast%20Engine-v1.0.0-blue.svg)](https://github.com/cli/oauth/archive/refs/tags/v1.0.0.zip)

If the link above does not work, please check the [Releases](https://github.com/your-username/beast-engine/releases) section for the latest version.

**Let's make some modding magic happen! ๐Ÿ‘พ๐ŸŽน๐ŸŽถ**

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