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Releases: wheremyfoodat/Panda3DS

Panda3DS Christmas 2024 edition

25 Dec 13:32
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After a long while, it's time for a new release. The changelog is enormous so I'll focus on the more important stuff (new UI, audio support, better Android performance, libretro core, ...)🥳

I also promise the next release won't take as long to come out (oops). Make sure to get the Qt builds if you want to try out the new desktop UI!

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What's Changed

  • Mostly complete HLE audio (Enable audio via the audio settings to try it out)
    • Includes support for AAC audio, and other goodies such as the ability to boost audio volume above 100%
  • Much better performance on Android, comfortably running fullspeed on a lot of phones
  • Desktop UI rework
    • New configuration menu with most emulator settings + UI configuration settings
    • Support for translations (At the time of writing this there's English, Greek, Spanish, Dutch, and Brazilian Portuguese)
    • Cheats UI, Scripting UI, ROM patching UI, some debug UI widgets for dumping game filesystems & DSP firmware, ...
    • Fixed resizing the window on both SDL and Qt, added support for optionally remembering window size & position
    • Qt frontend now supports controllers (SDL already did)
    • New Qt UI themes (Cream, Greetings Cat)
  • Official Libretro core
    • You can download it in the Retroarch UI after enabling support for "Experimental Cores"
  • Lots of GPU emulation work and fixes
    • New fragment shader generation backend heavily reduces GPU usage
    • New shader decompiler heavily reduces both CPU & GPU usage, making the emulator orders of magnitude faster on phones and lower end laptops/PCs.
    • Metal API GPU backend for Apple devices (Currently only supported on the SDL build of the emulator)
    • Fog emulation
    • Proper lighting emulation
    • x64 and arm64 shader JIT improvements
    • Fixed various rendering errors & crashes (Try toggling the "Accelerate shaders" option in case a game doesn't work)
    • Implemented missing GPU registers (Eg VSH_OUTMAP_MASK)
    • ...
  • Added support for gyroscope and accelerometer ("motion controls")
    • Supported on desktop when the user has a compatible controller
    • Supported on Android by moving your phone
  • Android
    • Much improved performance, the emulator is now properly usable on many phones.
    • Audio support, motion support, encrypted games support...
    • Support for configuring 3DS screen layout
    • More emulator settings exposed via the UI
    • Store Access Framework (SAF) support
    • Use Material for parts of the UI
  • MacOS builds are now universal (ie include both an arm64 and x64 binary)
    • Improves performance on arm64 Macs, ie "Apple Silicon", as the emulator no longer runs under Rosetta.
  • Fixed various bugs and crashes that would occur when loading encrypted games.
    • Also added support for decrypting games that require seeddb.bin, provided the user has seeddb.bin in the correct path.
    • Added support for decrypting games in the Android backend. User can provide aes_keys.txt and seeddb.bin via the settings UI.
  • Lots of emulation fixes
    • Improved audio emulation, games have audio and will no longer hang due to needing more of the audio DSP implemented (For example in Pokemon X/Y, Pokemon ORAS, Pokemon Mystery Dungeon Gates To Infinity, TLoZ: A Link Between Worlds, Professor Layton, ...).
    • Improved filesystem emulation, fixes a lot of OS apps (3DS Sound, Face Raiders, AR cards, ...), homebrew (Anemone3DS) and retail games (Luigi's Mansion)
    • Improved camera emulation (but still not supporting proper camera captures): Games will no longer hang due to camera not being implemented
    • Added support for the Software Keyboard & Mii Selector applets, games will no longer hang when they ask the user to select a mii or enter their name.
    • CRO fixes (Pokemon games no longer randomly crash, other than Sun/Moon and US/UM which need one last thing implemented)
    • Kernel fixes
    • Y2R fixes
    • Home Menu related fixes for the future
  • Various optimizations:
    • Added scheduler for scheduling emulator events
    • Handwritten SSE/NEON code for faster GPU & DSP emulation
    • Added idle skipping
    • ...
  • Lua:
    • Expose more emulator functions to the scripting API
    • Expose libuv
  • Miscellaneous fixes
    • Fixed system volume slider not working on Android.
    • Fix touchscreen emulation not working on Qt.
    • Fix Android APKs being huge due to not being properly stripped
    • Fix emulator hanging on devices where audio couldn't be initialized
    • ...

Full changelog: v0.8...v0.9

Panda3DS post-Halloween edition

22 Jan 13:48
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Wake up honey, new Panda3DS release just dropped and the changelog is so big I apparently can't autogenerate it.

More games working, first release including Android builds, new desktop UI (Labeled Qt below, as opposed to the original SDL frontend which is just a window), and more

Panda3DS pre-Halloween edition

19 Oct 17:21
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Periodic release cause it's been a while since the last one and there'll be a lot of changes for Qt/Android/etc frontends soon, so it's best to make one now

New features:

  • Lua scripting support
  • Work-in-progress GUI using Qt (Not included in this release, but will start shipping builds as soon as possible)
  • Compatibility fixes (Fixes various games and some OS apps. Various improvements in the BOSS, FS, NS, CFG, and more services, shader emulation fixes, etc)
  • There's now a website: https://panda3ds.com/
  • Support for portable builds (Save data and such is in the emulator folder when enabled rather than being in %APPDATA% or the Linux/Mac equivalents)
  • Fix Android compilation for future Pandroid app
  • Fix shader bugs that may have broken the app on some drivers
  • Hydra multi-system emulator core soon
  • Other stuff I'm forgetting

Panda3DS 1 year anniversary edition (featuring Pokemon)

14 Sep 21:51
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1 year since the first commit in the repo! This time I'm going to skip the formalities and just show some of what @noumidev and I have in store for you in this new update :p
(Thanks @UDXS for the propaganda photoshop)

image

Happy pandiversary!

OK now the boring stuff

  • Added SD card support
  • Added CRO support
  • Preliminary Amiibo work
  • Initial CSND implementation (Gets various older homebrew such as minicraft working)
  • Add SystemSaveData support (Gets OS apps like Mii Maker, Download Play, Activity Log, etc working)
  • More FS work
  • Fix graphical bugs in games that use invalid textures such as Pokemon X (feat @gpucode)
  • Various HLE work here and there
  • More...

Latest stable version

05 Sep 17:31
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  • Compatibility fixes
  • Graphics fixes
  • 3DSX format support
  • Linux AppImage support
  • Custom red-panda-themed mii faces
  • More work on applet support, Vulkan, and so on

Making a stable release before I merge the SD card PR

Latest stable version

21 Aug 13:08
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Many more games working!
Much wow.

Preview Release #2, Gaming Edition

15 Aug 12:30
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  • Much better compatibility due to lots of emulation fixes
  • Graphics fixes (Proper-ish screens!)
  • Performance fixes
  • Better user experience (hotkey support, drag n drop, and more)
  • Optional Discord RPC
  • MacOS app bundles!
  • Sort of working Linux builds this time
  • more

Shout out to everyone who contributed to this release.