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feat(ui): basic episodes and level selection
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19 changes: 19 additions & 0 deletions
19
src/features/ui/components/episode-list-item/episode-list-item.module.css
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.container { | ||
display: flex; | ||
background-color: white; | ||
flex-direction: column; | ||
padding: 1rem; | ||
border-radius: 0.5rem; | ||
text-align: start; | ||
appearance: none; | ||
border: none; | ||
cursor: pointer; | ||
} | ||
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.name { | ||
font-weight: bold; | ||
} | ||
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.description { | ||
font-size: 1rem; | ||
} |
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src/features/ui/components/episode-list-item/episode-list-item.tsx
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import { EpisodeRecord } from '../../../editor/types'; | ||
import { useGameState } from '../../../game/hooks/use-game-state'; | ||
import $$ from './episode-list-item.module.css'; | ||
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export const EpisodeListItem = ({ levels, name, symbols }: EpisodeRecord) => { | ||
const { setEpisode } = useGameState(); | ||
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return ( | ||
<button | ||
className={$$.container} | ||
onClick={() => setEpisode(symbols)} | ||
> | ||
<div className={$$.name}>{name}</div> | ||
<div className={$$.description}>{levels} levels</div> | ||
</button> | ||
); | ||
}; |
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export * from './episode-list-item'; |
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src/features/ui/components/episodes-view/episodes-view.module.css
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.container { | ||
overflow-y: scroll; | ||
overflow-x: hidden; | ||
max-height: 100%; | ||
} | ||
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.episodes { | ||
display: flex; | ||
flex-direction: column; | ||
gap: 1rem; | ||
padding: 2rem; | ||
} |
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24
src/features/ui/components/episodes-view/episodes-view.tsx
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import { useEpisodes } from '../../../editor/hooks/use-episodes'; | ||
import { EpisodeListItem } from '../episode-list-item'; | ||
import $$ from './episodes-view.module.css'; | ||
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export const EpisodesView = () => { | ||
const { episodes, isLoading } = useEpisodes(); | ||
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if (isLoading) { | ||
return <div>Loading...</div>; | ||
} | ||
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return ( | ||
<div className={$$.container}> | ||
<div className={$$.episodes}> | ||
{episodes.map((episode) => ( | ||
<EpisodeListItem | ||
{...episode} | ||
key={episode.symbols} | ||
/> | ||
))} | ||
</div> | ||
</div> | ||
); | ||
}; |
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export * from './episodes-view'; |
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import { useMemo } from 'react'; | ||
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import { getIdEntities } from '../../../editor/utils/get-id-entities'; | ||
import { useControls } from '../../../game/hooks/use-controls'; | ||
import { useGame } from '../../../game/hooks/use-game'; | ||
import { useGameState } from '../../../game/hooks/use-game-state'; | ||
import { BoardView } from '../board-view'; | ||
import { SwipeArea } from '../swipe-area'; | ||
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export const GameView = () => { | ||
const { level } = useGameState(); | ||
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const levelEntities = useMemo(() => getIdEntities(level), [level]); | ||
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const { entities, setEntities } = useGame({ | ||
level: { entities: levelEntities, id: '' }, | ||
}); | ||
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const { swipeProps } = useControls({ setEntities }); | ||
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return ( | ||
<> | ||
<BoardView board={{ entities }} /> | ||
<SwipeArea {...swipeProps} /> | ||
</> | ||
); | ||
}; |
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export * from './game-view'; |
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export * from './level-list-item'; |
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src/features/ui/components/level-list-item/level-list-item.module.css
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.container { | ||
display: flex; | ||
border-radius: 1rem; | ||
background-color: white; | ||
appearance: none; | ||
border: none; | ||
cursor: pointer; | ||
flex-direction: column; | ||
align-items: center; | ||
padding: 0; | ||
overflow: hidden; | ||
z-index: 1; | ||
outline: none; | ||
} | ||
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.info { | ||
padding: 1rem; | ||
display: flex; | ||
flex-direction: column; | ||
justify-content: flex-start; | ||
align-items: center; | ||
gap: 0.5rem; | ||
} | ||
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.name { | ||
font-weight: bold; | ||
white-space: nowrap; | ||
} |
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72
src/features/ui/components/level-list-item/level-list-item.tsx
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import { memo } from 'react'; | ||
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import { MAX_GRID_HEIGHT, MAX_GRID_WIDTH } from '../../../editor/constants'; | ||
import { LevelRecord } from '../../../editor/types'; | ||
import { getIdEntities } from '../../../editor/utils/get-id-entities'; | ||
import { getBounds } from '../../../engine/utils/get-bounds'; | ||
import { useGameState } from '../../../game/hooks/use-game-state'; | ||
import { TILE_SIZE } from '../../constants'; | ||
import { EntityView } from '../entity-view'; | ||
import $$ from './level-list-item.module.css'; | ||
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export const LevelListItem = ({ | ||
level: { id, name, steps }, | ||
}: { | ||
level: LevelRecord; | ||
}) => { | ||
const { setLevel } = useGameState(); | ||
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return ( | ||
<button | ||
className={$$.container} | ||
onClick={() => setLevel(id)} | ||
> | ||
<Preview id={id} /> | ||
<div className={$$.info}> | ||
<div className={$$.name}>{name}</div> | ||
<div>🏆 {steps}</div> | ||
</div> | ||
</button> | ||
); | ||
}; | ||
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const SCALE = 0.5; | ||
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const Preview = memo(({ id }: { id: string }) => { | ||
const entities = getIdEntities(id); | ||
const { bottomRight, topLeft } = getBounds({ entities }); | ||
const width = bottomRight.x - topLeft.x; | ||
const height = bottomRight.y - topLeft.y; | ||
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return ( | ||
<div | ||
style={{ | ||
alignItems: 'center', | ||
backgroundColor: '#232323', | ||
boxSizing: 'border-box', | ||
display: 'flex', | ||
height: TILE_SIZE * MAX_GRID_HEIGHT * SCALE, | ||
justifyContent: 'center', | ||
pointerEvents: 'none', | ||
width: TILE_SIZE * (MAX_GRID_WIDTH + 3) * SCALE, | ||
}} | ||
> | ||
<pre | ||
style={{ | ||
height: height * TILE_SIZE * SCALE, | ||
position: 'relative', | ||
width: width * TILE_SIZE * SCALE, | ||
}} | ||
> | ||
{entities.map((entity) => ( | ||
<EntityView | ||
key={entity.id} | ||
entity={entity} | ||
scale={SCALE} | ||
/> | ||
))} | ||
</pre> | ||
</div> | ||
); | ||
}); | ||
Preview.displayName = 'Preview'; |
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export * from './levels-view'; |
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13
src/features/ui/components/levels-view/levels-view.module.css
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.container { | ||
overflow-x: hidden; | ||
overflow-y: scroll; | ||
max-height: 100%; | ||
} | ||
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.levels { | ||
display: flex; | ||
flex-direction: row; | ||
flex-wrap: wrap; | ||
gap: 1rem; | ||
padding: 1rem; | ||
} |
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import { useEpisodeLevels } from '../../../editor/hooks/use-episode-levels'; | ||
import { getParsedLevelRecord } from '../../../editor/utils/get-parsed-level-record'; | ||
import { LevelListItem } from '../level-list-item'; | ||
import $$ from './levels-view.module.css'; | ||
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export const LevelsView = () => { | ||
const { isLoading, levels } = useEpisodeLevels(); | ||
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if (isLoading) { | ||
return <div>Loading...</div>; | ||
} | ||
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return ( | ||
<div className={$$.container}> | ||
<div className={$$.levels}> | ||
{levels.map((level) => ( | ||
<LevelListItem | ||
key={level} | ||
level={getParsedLevelRecord(level)} | ||
/> | ||
))} | ||
</div> | ||
</div> | ||
); | ||
}; |
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import './global.css'; | ||
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import { useEpisodes } from './features/editor/hooks/use-episodes'; | ||
import { VECTOR_LEFT } from './features/engine/constants'; | ||
import { Entity } from './features/engine/types/entities'; | ||
import { createEntity } from './features/engine/utils/create-entity'; | ||
import { useControls } from './features/game/hooks/use-controls'; | ||
import { useGame } from './features/game/hooks/use-game'; | ||
import { BoardView } from './features/ui/components/board-view'; | ||
import { SwipeArea } from './features/ui/components/swipe-area'; | ||
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const level: Entity[] = [ | ||
createEntity('floor', { position: { x: 2, y: 0 } }), | ||
createEntity('floor', { position: { x: 2, y: 1 } }), | ||
createEntity('floor', { position: { x: 1, y: 0 } }), | ||
createEntity('floor', { position: { x: 1, y: 1 } }), | ||
createEntity('floor', { direction: VECTOR_LEFT, position: { x: 2, y: 2 } }), | ||
createEntity('floor', { position: { x: 1, y: 2 } }), | ||
createEntity('floor', { position: { x: 0, y: 2 }, target: 1 }), | ||
createEntity('dice', { position: { x: 2, y: 0 }, value: 0 }), | ||
createEntity('dice', { position: { x: 1, y: 1 } }), | ||
]; | ||
import { useGameState } from './features/game/hooks/use-game-state'; | ||
import { EpisodesView } from './features/ui/components/episodes-view'; | ||
import { GameView } from './features/ui/components/game-view'; | ||
import { LevelsView } from './features/ui/components/levels-view'; | ||
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const Game = () => { | ||
const { entities, setEntities } = useGame({ | ||
level: { entities: level, id: '' }, | ||
}); | ||
const { episode, level } = useGameState(); | ||
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const { swipeProps } = useControls({ setEntities }); | ||
if (!episode) { | ||
return <EpisodesView />; | ||
} | ||
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const { episodes } = useEpisodes(); | ||
if (!level) { | ||
return <LevelsView />; | ||
} | ||
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return ( | ||
<> | ||
<pre>{JSON.stringify(episodes, null, 2)}</pre> | ||
<BoardView board={{ entities }} /> | ||
<SwipeArea {...swipeProps} /> | ||
</> | ||
); | ||
return <>{Boolean(level) && <GameView />}</>; | ||
}; | ||
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export default Game; |
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#root { | ||
max-width: 1280px; | ||
margin: 0 auto; | ||
padding: 2rem; | ||
text-align: center; | ||
height: 100vh; | ||
width: 100%; | ||
overflow: hidden; | ||
position: relative; | ||
} |